[crossfire] Crossfire Client 1.72.0 is available

David Hurst davidnicholashurst at gmail.com
Tue Aug 15 06:03:44 CDT 2017


Just wanted to add my 2 cents and say that anything that makes the client
more accessible on windows is a big plus to me. Even though i'm happy to
set the game up on linux, most of my friends are not, by offering support
to windows we can gain access to a larger player base.

Regards,
Saru

On Tue, Aug 15, 2017 at 3:22 PM, BloodyShade <bloodyshade at gmail.com> wrote:

> On 8/15/2017 2:00 AM, Ruben Safir wrote:
>
>> On 08/14/2017 05:39 PM, Kevin Zheng wrote:
>>
>>> . If you play,
>>> but use a package from your OS, I don't see how this impacts you.
>>>
>>
>> I compile it
>>
>> and I don't think there is a package.  I hate cmakes license, and I'm
>> not found of its syntax either.
>>
>> I'm just generally sick of BSD junk being forced on me, and FWIW, if it
>> never compiles on Windows, that is fine as well.
>>
>>
>>
>>
> So you'd rather make it both harder to maintain and less platform
> independent for others just because of your ideological standpoint in
> regards to licenses and some minor inconvenience of installing a few more
> packages?
>
> Also, as Kevin said, you can keep using the old system and adapt it to
> your own needs, nobody is forcing anything on anybody here.
>
> Back when I used to play, I had to change things in the source and
> basically rewrite the msvc project completely to be able to compile it on
> windows xp/7 at the time.
> Kevin might even remotely remember me, since I reported many ansi c (and
> other) issues, which I found during that time.
>
> In short, making the source more platform independent and easier to
> maintain for the current maintainers sound like a good step forward to me.
>
> Regards,
> BloodyShade
>
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