[crossfire] Simple ideas
ephraim.baker at yahoo.com
Thu Feb 7 14:32:53 CST 2019
So instead of skill and general exp being gained at a rate of 1 : 1 you're thinking more like 1 : 0.08? that would cause a player to see max level after about a dozen levels I think.
On Thursday, February 7, 2019, 3:26:20 PM EST, Preston Crow <pc-crossfire06 at crowcastle.net> wrote:
Maybe all of them? I have a character with 13 skills at or above level 110 on Metalforge. I get the feeling that I'm never going to get there in lockpicking or sense curse, but I could conceive of getting several more up there. Of course, "all of them" depends on the character, as I don't have meditation, flametouch, clawing, etc., but I am allowed weapons. So if we want people to reach a cap, then either 8 or 16 would seem reasonable to me.
On 2/7/19 2:35 PM, bill billy wrote:
I agree to your second point. How many skills should a player have to max before it equals max level in your opinion?
On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow <pc-crossfire06 at crowcastle.net> wrote:
What about setting a higher maximum overall level than the per-skill
maximum level? Then to max out your character, you would have to master
many different skills.
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