[crossfire] Simple ideas

bill billy ephraim.baker at yahoo.com
Thu Feb 7 14:32:53 CST 2019

 So instead of skill and general exp being gained at a rate of 1 : 1 you're thinking more like 1 : 0.08? that would cause a player to see max level after about a dozen levels I think. 

    On Thursday, February 7, 2019, 3:26:20 PM EST, Preston Crow <pc-crossfire06 at crowcastle.net> wrote:  
  Maybe all of them?  I have a character with 13 skills at or above level 110 on Metalforge.  I get the feeling that I'm never going to get there in lockpicking or sense curse, but I could conceive of getting several more up there.  Of course, "all of them" depends on the character, as I don't have meditation, flametouch, clawing, etc., but I am allowed weapons.  So if we want people to reach a cap, then either 8 or 16 would seem reasonable to me.
  On 2/7/19 2:35 PM, bill billy wrote:
I agree to your second point. How many skills should a player have to max before it equals max level in your opinion?
      On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow <pc-crossfire06 at crowcastle.net> wrote:  
  What about setting a higher maximum overall level than the per-skill 
  maximum level?  Then to max out your character, you would have to master 
  many different skills.
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