[crossfire] Graphism, tiles, size, and such
Nicolas Weeger
nicolas.weeger at laposte.net
Wed Nov 11 02:59:13 CST 2020
Hello.
I've been thinking about game graphics, and I'd like to share some questions
and thoughts.
Monsters like the hill giant (I can also think of the ArchAngel, the
Retributioner, some dragons too) have an incoherent size IMO. They are 1x2 in
tiles, but that only reflects their height, not their "planar" size.
So I'm wondering:
- should we keep that behaviour
- should monsters be only tiled squarely (eg 1x1, 2x2, etc.), and we adjust
the sprite to reflect the height
- should we allow sprites to overflow on top of another sprite, so the height
would appear (the hill giant would then be 1x1 with a 1x2 sprite adjusted to
its feet)
Other ideas?
Another thought was wondering about making 48x48 (or 64x64?) sprites.
32x32 seems quite small with current resolutions...
I'm not saying to redo all sprites, but maybe clients could handle resizing
from 32x32 to 48x48 when required or directly use a 48x48 sprite. This would
allow to slowly rework some tiles as we feel it, introducing more details.
Been also idly thinking of changing players to be eg 3x3 tiles, so we could
have really small monsters (1x1 tiles). But that would be quite a change... In
this case, maybe on the opposite sprites could stay 32x32, or even go down to
16x16, but eg players would be bigger anyway.
Best regards
Nicolas
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