[crossfire] unaggressive monsters

Kevin Zheng kevinz5000 at gmail.com
Sun Sep 6 16:13:30 CDT 2020


On 9/6/20 7:53 AM, Preston Crow wrote:
> I'm trying to create some monsters that aren't aggressive until they see
> combat near them.  I've taken a regular monster and added 'unaggressive
> 1' which makes them stand there as expected, but they don't notice
> fights around them, only when they are attacked.
> 
> What do I do to make them more trigger happy, but content to stand still
> and chat most of the time?

How close are these unaggressive monsters to the monster you attack?

When an unaggressive monster is attacked, it calls
monster_npc_call_help() in server/monster.c. It currently has
help_radius set to 3, so monsters too far away will not notice.

Is this consistent with what you observe?


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