[crossfire] Handling massive loot
Mark Wedel
mwedel at sonic.net
Tue Mar 23 23:58:00 CDT 2021
I should just add, after the above:
TLDR: simplest short term solution is limit pickup/drop to X items/action (tick). X could be a setting, so one can play around to what seems like a good value. This would require fairly minimal change to the code (just the pickup and drop logic to track how many have been dropped that tick, and then return once it hits the limit)
The game could then display something like 'you have picked up/dropped all you can right now', and player than has to repeat that action on the next tick.
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