I dont speak on spells effects in the world. I say effects in the player hitted by the spell.<br>
<br>
I dont know how to program this at Python, but it can be something like this (Visual Basic like code):<br>
<br>
if playerHitByExplosion(PlayerID) then<br>
<div style="margin-left: 40px;">castFear()<br>
castConfussion()<br>
doDamageToPlayer(10)<br>
</div>
endif<br>
<br>
Public Sub castFear()<br>
<div style="margin-left: 40px;">(here goes the general code for Fear effects)<br>
</div>
end sub<br>
<br>
Public Sub CastConfussion()<br>
<div style="margin-left: 40px;">(code for confussion)<br>
</div>
end sub<br>
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