It might be possible to examine the characters on the server, seeing what stats they have.<div><br></div><div>It might be best if rather than rolling and then assigning stats, stats could be calculated exclusively by race and class.</div>
<div><br></div><div>So if everyone has a basic 14 stat in everything, then race and class + and - to those stats and that's your stats for your character.</div><div><br></div><div>You can then know the average of players.</div>
<div><br></div><div>This would also require the refinement of races so their benefits are more in-line with others.</div><div><br></div><div>One of the main issues I see is that you have races with large +'s and -'s and odd restrictions or benefits that can make or break a character. I'd suggest minimalising the deviance from the base deviation of 0 for statistical benefits from race.</div>
<div><br></div><div>E.G. make the Fireborn mage focused but less obviously so.</div><div><br></div><div>Then decrease the degree of stats needed to run a successful character</div><div><br></div><div>Then refine the degree of +stats you can give to a character.</div>
<div><br></div><div>So rather than have everyone with a 30 in everything, you have everyone with a more uniform increase in stats relative to their starting values.</div><div><br></div><div>Imagine if you gained +1 to all stats every 10 levels, but gained a further +1 to a key stat dependant on class.</div>
<div><br></div><div>So a Halfling Thief would get a +1 to all stats at 10, but with a further +1 to dex due to his class.</div><div><br></div><div>If he started at: Str 14, Con 14, Dex 16, Int 15, Wis 13, Pow 14, Cha 12 (or whatever).</div>
<div><br></div><div>At 10th he'd be Str 15, Con 15, Dex 18, Int 16, Wis 14, Pow 14, Cha 12</div><div><br></div><div>By 100th, he might be ~35 in most of his stats but over 40 in dex.</div><div><br></div><div>Or perhaps a different formulae, like +1 dex every 20 or whatever.</div>
<div><br></div><div>Then you could have the classes changing titles whenever they gained a stat.</div><div><br></div><div>You'd then have a more uniform idea of what to expect from a player.<br><br><div class="gmail_quote">
On 26 May 2010 07:38, Nicolas Weeger <span dir="ltr"><<a href="mailto:nicolas.weeger@laposte.net">nicolas.weeger@laposte.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div><div></div><div class="h5">> It would be useful to add to the page what the different columns mean.<br>
><br>
> For example, you have armor going from 30 -> 1500. However, under the<br>
> current gaming system, max value for armor is 100, so that computing<br>
> method is something completely new (I'm guessing that it may be cavehippos<br>
> page, but there is no link there, and since that is still a concept, it is<br>
> perhaps hard to judge/understand how that really affects thing. Does the<br>
> fact that a level 50 person does 300 damage, and a level 40 person has 200<br>
> armor (delta 100) and the level 40 person has 350 hp means that 3.5 hits<br>
> will kill a level 40 person?<br>
><br>
> I'd also note that the values for hp/sp/grace are likely to vary a lot<br>
> based on class and profession. Are those values targets for the character<br>
> where that state is key to their profession (hp for fighters, sp for<br>
> wizards, grace for priests) or something different? I would imagine if<br>
> someone is playing a priest, they may not care much about sp, but a lot<br>
> about grace and would focus on increasing stats which increase their<br>
> grace, and may not care much about HP.<br>
><br>
> It is probably also worth documenting what starting values (level 1) are<br>
> as a basis point.<br>
><br>
> At a quick glance, the hp increases in a fairly bumpy fashion - from<br>
> level 40 to 50, you get 50 hp. From 50 to 600, 200 hp. From 60 to 70,<br>
> 100 hp.<br>
><br>
> I'm guessing that some of those values are based on expected stat<br>
> increases in that level range - but if so, worth documenting that is the<br>
> basis, and that is the expected progressing in stat increases (1 every 10<br>
> levels?)<br>
<br>
<br>
</div></div>The page was created because right now there is absolutely no way (apart<br>
playing all levels) of knowing such information, at least none I know :)<br>
Seriously, do you know what AC or WC a level 15 character usually has? Or how<br>
much eg fire resist at level 20?<br>
<br>
This page is a first draft for a middle player, whether fighter or mage or<br>
whatever, page that should be completed for the various classes and races :)<br>
So it is expected to be modified by people who have ideas, to improve it ^_-<br>
<div><div></div><div class="h5"><br>
<br>
<br>
Nicolas<br>
--<br>
Mon p'tit coin du web - <a href="http://nicolas.weeger.org" target="_blank">http://nicolas.weeger.org</a><br>
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<br></blockquote></div><br></div>