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<p><font face="Helvetica, Arial, sans-serif">Seeing the discussion
on this list, I thought I should toss out an idea I had.</font></p>
<p><font face="Helvetica, Arial, sans-serif">Some time ago, I was
thinking about creating a set of underworld maps, tiled together
much like the surface world maps. The difference is that they
wouldn't necessarily be completely two-dimensional. You might
have a set of maps tiled such that you could move in a spiral,
entering maps that go underneath the map you were on four maps
ago. I would want the main entrance to be a tile on the main
world map where high mountains prevent access except through a
canyon.</font></p>
<p><font face="Helvetica, Arial, sans-serif">The same idea could be
used for a tower going up.</font></p>
<p><font face="Helvetica, Arial, sans-serif">I wanted to play with
the idea and see how the client would react with the fog of war
memory when you enter a map beneath the one you were recently
on.<br>
</font></p>
<p><font face="Helvetica, Arial, sans-serif">Anyway, I never got
around to implementing it, but I thought I would toss out the
idea in case someone is inspired.</font><br>
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