<div dir="ltr">I'm working on this as part of my work in improving balance. It may seem odd to want to define skills to improve balance, however, I tend to hit walls when I'm trying to balance someone else's work and there is no indication about what vision they had in mind. I think once I can clarify spell definitions and skill definitions, balancing will become more obvious. <div><br></div><div>In terms of overall balance, I'm very receptive to suggestions if it looks like a change may have caused an unintended ripple.</div><div><br></div><div>In the back of my mind, I have an idea that a player should be able to clear most content using 2 different damaging skills (e.g. archery and evocation, pyromancy and evocation, melee and archery).<br></div><div><br></div><div>Regards,</div><div>Saru</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Aug 21, 2017 at 12:05 AM, Preston Crow <span dir="ltr"><<a href="mailto:pc-crossfire06@crowcastle.net" target="_blank">pc-crossfire06@crowcastle.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<p>I like those definitions a lot. However, we might want to keep
the exceptions or at least give some good thought to how moving
them would impact the balance of the skills.<br>
</p><div><div class="h5">
<br>
<div class="m_-3534497278848034202moz-cite-prefix">On 08/20/17 02:53, David Hurst wrote:<br>
</div>
</div></div><blockquote type="cite"><div><div class="h5">
<div dir="ltr">Hi all,
<div><br>
</div>
<div>I'm working on improving the messages that players get in
general. Today I was working on spell messages which are
provided when learning spells (new) and viewing learnt spells
via the spell menu (commit #20501).</div>
<div><br>
</div>
<div>While working on this I noticed some odd places for spells
such as ball lightning in evocation (all other lightning is in
pyromancy) and large bullet in evocation while bullet is in
sorcery. These may simply be typos but I noticed that we don't
appear to have defined what these skills actually represent
anywhere server side (there might be some definitions client
side I haven't noticed?). I also notice that the current
information on our website is very out of date and doesn't
include skills like pyromancy.</div>
<div><br>
</div>
<div>I am thinking about adding these definitions to the skills
and presenting them to players when they learn the skills and
updating all relevant documentation (in game, wiki, website). </div>
<div><br>
</div>
<div>Based on the way spells are currently classified, and
without getting too academic, I thought the following broad
definitions might work:</div>
<div><br>
</div>
<div>
<div>Evocation - Spells that remove energy (cold spells,
poison, draining?, depletion?)</div>
<div>Sorcery - Spells that create things (physical damage,
food, strengthening)</div>
<div>Pyromancy - Spells that add energy (fire, lightning,
light)</div>
<div>Summoning - Spells that call and control monsters
(golems, pets, etc)</div>
</div>
<div>Praying - Spells gifted by channeling your gods wishes
through prayer</div>
<div><br>
</div>
<div>Thoughts?</div>
</div>
<br>
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