<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body text="#000000" bgcolor="#FFFFFF">
<div class="moz-cite-prefix">Maybe all of them? I have a character
with 13 skills at or above level 110 on Metalforge. I get the
feeling that I'm never going to get there in lockpicking or sense
curse, but I could conceive of getting several more up there. Of
course, "all of them" depends on the character, as I don't have
meditation, flametouch, clawing, etc., but I am allowed weapons.
So if we want people to reach a cap, then either 8 or 16 would
seem reasonable to me.<br>
</div>
<div class="moz-cite-prefix"><br>
</div>
<div class="moz-cite-prefix">On 2/7/19 2:35 PM, bill billy wrote:<br>
</div>
<blockquote type="cite"
cite="mid:880801147.4801661.1549568106966@mail.yahoo.com">
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<div class="ydpe1e728a9yahoo-style-wrap"
style="font-family:Helvetica Neue, Helvetica, Arial,
sans-serif;font-size:13px;">I agree to your second point. How
many skills should a player have to max before it equals max
level in your opinion?<br>
<div><br>
</div>
<div><br>
</div>
</div>
<div id="yahoo_quoted_9713324007" class="yahoo_quoted">
<div style="font-family:'Helvetica Neue', Helvetica, Arial,
sans-serif;font-size:13px;color:#26282a;">
<div> On Thursday, February 7, 2019, 2:30:41 PM EST, Preston
Crow <a class="moz-txt-link-rfc2396E" href="mailto:pc-crossfire06@crowcastle.net"><pc-crossfire06@crowcastle.net></a> wrote: </div>
<br>
<div>
<div dir="ltr">What about setting a higher maximum overall
level than the per-skill <br>
</div>
<div dir="ltr">maximum level? Then to max out your
character, you would have to master <br>
</div>
<div dir="ltr">many different skills.<br>
</div>
<br>
</div>
</div>
</div>
</blockquote>
</body>
</html>