[Crossfire-wiki] [Crossfire DokuWiki] page changed: crossfire_traffic

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Mon Apr 3 20:28:09 CDT 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/04/04 01:28
User        : cavehippo
Edit Summary: start writing march cf-traffic

@@ -1,143 +1,68 @@
  This page contains the data that will comprise the next 'crossfire traffic' - over the course of the month, any events of significance should be added to it, and at the end of the month, these will be combined and edited into the final version which will be widely propagated. This page will then be reset to get ready for the next month. If you know of something that should be included, or are just too impatient to wait until the end of the month, then this is the place to refer to it. 
  
  Remember, crossfire traffic is for things which are user-visible, if there is a visible effect (or is likely to be in the near future) it belongs here.
  
- The current month is February, all things of relevance that occur during this month should be listed below.
+ The current month is March, all things of relevance that occur during this month should be listed below.
  
  
- This is crossfire traffic for February 2006
+ This is crossfire traffic for March 2006
  
  Crossfire Traffic is a means to communicate the activity surrounding crossfire in an accessible and non-technical way, it is targeted at those who are curious about what is happening with the project, but find the existing mailing lists, CVS list. forum, wiki and IRC channels overly complicated, scary, or time consuming to read. As such it does not contain any background details, but instead focuses only on things that are user-visible
- 
- **Crossfire 1.9 is out!**
  
  ====Mailing List====
  
- Traffic on the mailing list dropped a little this month from the flurry of activity in January, but there were still many interesting topics discussed:
  
- Transports continued to be discussed, this has now lead to the first of these being implemented.
  
- More on features discussion for crossfire 2.0, in particular speed changes, and smoother movement.
- 
- The possibility of working with the daimonin developers in creating a single map editor for both projects.
- 
- Maybe adding special testing code to the server, and cleaning up the existing code.
- 
- The features that gcfclient2 is missing compared to gcfclient
- 
- Possible ways to fix an exploit where repeated PK-ing can give a great amount of exp.
- 
- Running gcfclient on *nix systems with gtk2, and the problems this causes.
- 
- The abandoning of a series of maps forming an ice castle, and subsequent mirroring of them elsewhere.
  
  ====Changes that occurred this month:====
  
+ Crossfire has started to get a unit testing framework, this should allow for automatic testing of bugs in most cases.
  
  ===Gameplay:===
  
- There are now transports in the game world. These can be boarded, and used to move around.
+ fix a crash with forked lightning on map borders
  
- As well as blocking types of movement, some objects can specifically allow movement on the squares they are in.
+ fix a crash with random map generation
  
- Players can now be remotely arrested by dm's, and sent to their local prison.
+ fix a crash with material name changes
  
- Create Food now works for objects which have a separate poisoned version. (so casting 'create food booze' should now work.
+ fix a crash with monsters who have scrolls with no spells in them
  
- Starting items are now created in a locked state.
+ Improve speed of archetype lookup
  
- A number of bugs concerning diagonally tiled maps should now be resolved.
+ exp penalty at death is now configurable in the server settings file
  
- Applying a scroll without having the literacy skill no longer identifies it.
+ fix an abuse with alchemy skill
  
- Swamps should no longer 'swallow up' other tiles on the same square.
- 
- A possible case where random maps could go into an infinite loop was fixed.
- 
- Dimension Door should now never teleport into monsters or earthwalls.
- 
- Perl Plugin - scripts written in Perl can now be used by the server in a similar way to python scripts.
- 
- Attack messages should now no longer contain random characters.
- 
- ===In Bigworld:===
- 
- The map scale has been properly defined, one square on the world map is one chain (66 feet, 22 yards or 11 fathoms)
- 
- A new style of roads have been created.
- 
- Scorn has acquired a small number of sailing boats.
- 
- Greater Hellhounds may sometimes appear on random maps
- 
- It is no longer possible to steal from the scorn sale shop with Word of Recall.
+ make inscribed scrolls merge better
  
  ===Items:===
  
- Various types of ground now block or allow boats to pass as appropriate.
- 
- Converters for jade and amber coins.
+ a new ice tile that deals cold damage to anyone walking on it.
  
  ===CFJavaEditor:===
  
- A display bug with the map view has been fixed.
+ objects are saved in the same way as crossedit.
  
- The map view now resizes if the map size is adjusted.
+ fix a threading related crash
  
- Map Headers are all saved correctly.
- 
- Pasting sections of a map now marks the map as 'changed'
- 
- Items that are the inventory of other items are now shown indented.
- 
- menu shortcuts now work
- 
- the options under the 'view' menu now work correctly.
- 
- Autojoining of walls should work better.
- 
- Worldmaker plugin should work again
- 
- Doors, Button Triggers, Class Changers, Keys, and Grimreapers now each have their own options dialog
- 
- Partial support for changing fonts
- 
- Reverting a map maintains the position on the map view.
- 
- Updated treasure and item details
- 
- The arch and pixmap tabs now appear in alphabetical order.
- 
- Cope better with unloadable maps
- 
- allow creating maps that don't use smoothing.
+ reduce memory usage
  
  ===Clients:===
  
- Clients can now connect to servers on different ports directly from the metaserver listing.
+ update auto-completion of commands (using the tab key) to work on all of them
  
- Make the text displayed on trying to drop locked items more descriptive.
+ fix a memory leak
  
- watching stats in a script will now cope with multiple stat updates at the same time.
+ ==cfclient:==
  
- Spell list is now cleared at login (fixing duplicate entries).
- 
- The cached server list should now work properly
- 
- Support IPv6 addresses.
- 
- ==gcfclient:==
- 
- If a spell doesn't have a skill associated with it, it is displayed as a 'generic' spell
+ Fix a crash that could occur when pressing tab at login
  
  ==gcfclient2:==
  
- A Config window to set various options. (similar to the gcfclient config window)
- 
- A keybinding window to allow keybindings to be created and modified. These can include keybindings using the meta- and alt- keys
+ make the main window resizable down to 800x600
  
- Spell selection window
+ ==jxclient:==
  
- A space to manually enter server name in the metaserver window. 
+ add spell listing support.
  
- The metaserver window can be sorted by various headers.






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Old Revision: http://wiki.metalforge.net/doku.php/crossfire_traffic?rev=1141597377
New Revision: http://wiki.metalforge.net/doku.php/crossfire_traffic

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