[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:pupland

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Mon Aug 14 06:24:25 CDT 2006


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Date        : 2006/08/14 06:24

User        : lalomartins

Edit Summary: polishing it properly



@@ -1,28 +1,17 @@

- <file>

- (01:55:25) darkschneider: Bigworldify Pupland - Move pupland onto the wo
rld maps (i think lalo was working on this) have you time to

-            add a page about that and two lines that way the state of it

- (01:57:52) darkschneider: (if you say it here i'll jsut paste it)

- (01:58:05) lalo: ok

- (01:58:21) lalo: I have the maps published somewhere as a bzr branch, I 
can find out where tomorrow

- (01:58:49) lalo: the continent maps are there; the three cities are plac
ed

- (01:59:10) lalo: I'm unhappy with the way I did the castle, I want to re
do it

- (01:59:28) lalo: (scale problems, partly due to the way nurnberg is desi
gned)

- (02:00:01) lalo: I connected some off-city maps, but not all; have to ch
eck manually

- (02:00:24) lalo: and once all this is done, have to fix all exits that g
o to /pup_land/world and the cities

- (02:00:38) lalo: (I believe there's a script to do that somewhere)

- (02:01:39) lalo: I was pondering this week to commit the whole thing as 
a branch in cvs, but didn't have the patience to go over the cvs manual

-            and do it carefully (I'm a bit rusted on cvs, I remember addi
ng a new file on a branch is troublesome)

- (02:02:01) lalo: if you want to do a tour to see what it's looking like,
 I can run my server

- (02:04:04) lalo: tomorrow I can check the page on the wiki and retouch i
t if necessary

- (02:04:33) lalo: I just don't want to do anything serious or which requi
res thought atm, I'm really tired and it's 2am :-)

- </file>

+ [[user:lalomartins|Lalo]] is working on a Bigworld version of Pupland.  
Here's a rough status report:

  

- After that, I committed my work to a cvs branch; you can see it by doing
 ''cvs up -r lalo-pupland'' on your ''maps-bigworld'' checkout.  I also wa
lked around my maps a bit and realised I've already fixed both castles, so
 strike two out of the above list.  However there are some other items to 
do:

+   * The work is accessible as a CVS branch.  You can see it by doing ''c
vs up -r lalo-pupland'' on your ''maps-bigworld'' checkout.

  

-   * Lone Town is empty; I have to paste the buildings in it.

+   * Weather **will break** above a certain level (I haven't tested which
 one).  That's because these maps make the world non-rectangular; the weat
her code should probably be changed to assume empty, plain ocean on missin
g tiles.  See also [[dev_todo:fix_weather]].  It has also been discussed t
hat it would probably be nice for the weather system to change its idea of
 "poles", since even if Bigworld is a planet as we understand it, the area
 we have mapped is not the whole planet (in fact the Scorn/Navar continent
 hardly qualifies as a continent -- it's roughly the size of one of the is
lands that make up Hawaii)

  

-   * And I have to check all pupland maps for changes in the last few mon
ths; since I moved all of them to a different dir, a simple cvs merge won'
t help me integrate changes.  Notably, my Nurnberg doesn't have the dragon
 hangar :-(

+   * Nurnberg is basically ready; Castle Eureca, Kurte, the huts, barbari
an ruins, tower of ordeal, cave pass, and rebel port are linked (in but no
t out).  There are still some maps from the Pupland quest to link: power p
lant, research facility, army camp.  Lone Town is placed, but empty (build
ings need to be copy-pasted in place).  The big port was promoted into its
 own town -- for the lack of a better name, "port Pupland".  (So all you p
ort-loving map makers, here's an entire new port for you to play with.)

  

-   * Rainbow Islands aren't even started yet, which is funny, because I r
emember moving Red Town.  Guess I didn't like the result and reverted it. 
 If you want to see where it's going to be, follow the brick road to the s
outhernmost end with a dm; you'll get to the lighttower.  Fly southwest ov
er sea, you'll get to the bigger island of a cute archipelago; that's Red 
Island, and you should be near the site of Red Town.  All the way west of 
Red Island is a sandy area where the beach will be.  On the north there's 
a peninsula with a mountain, perfect for the tower.

+   * Rainbow Islands aren't even started yet, which is funny, because I r
emember moving Red Town.  Guess I didn't like the result and reverted it. 
 If you want to see where it's going to be, follow the brick road to the s
outhernmost end with a dm; you'll get to the lighttower.  Fly southwest ov
er sea, you'll get to the bigger island of a cute archipelago; that's Red 
Island, and you should be near the site of Red Town.  All the way west of 
Red Island is a sandy area where the beach will be.  On the north there's 
a peninsula with a mountain, perfect for the tower.  I'll probably only st
art Rainbow Islands once Pupland (continental) is finished, tested, and la
nded.

+ 

+   * The individual maps were moved out of /pup_land to conform to our st
andards; so now they'll be in /lone_town, /nurnberg, /port_pupland, /red_i
sland, and those that don't fit in any of these, /quests/pupland or /quest
s/rainbow_islands.  (I'm taking the liberty of using red_island rather tha
n red_town, following the example of lake_country and dragonisland which A
FAIK are the closest things we have.)

+ 

+   * Then all exits have to be fixed to point to the new places; the ones
 that went to /pup_land/world, /pup_land/lone_town/town, /pup_land/nurnber
g/city and so on have to go to /world/*, the others have to conform to the
 new map locations.  This is somewhat herculean, but I believe we have a c
ouple of scripts in Info to do just that.  I haven't looked into them yet,
 but if you want to figure them out, run them, and commit the results to m
y branch, I'll be very grateful.  (Bear in mind since the islands aren't d
one yet, you may need to do it again later.)

+ 

+   * And I have to check all pupland maps for changes in the last few mon
ths; since I moved all of them to a different dir, a simple cvs merge won'
t help me integrate changes.  Notably, my Nurnberg doesn't have the dragon
 hangar :-(

  

-  --- //[[user:lalomartins|Lalo Martins]] 2006/08/13 15:31//

+  --- //[[user:lalomartins|Lalo Martins]] 2006/08/14 06:07//





IP-Address  : 221.216.87.20

Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:pupland?rev=1
155501156

New Revision: http://wiki.metalforge.net/doku.php/dev_todo:pupland



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