[Crossfire-wiki] [Crossfire DokuWiki] page added: spells:sorcery

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Date        : 2006/12/06 20:35
User        : mhoram
Edit Summary: created, may need some corrections/additions

====== Sorcery ======

Sorcery is one of the wizardry disciplines of spellcasting.  Sorcery
is probably the most generally useful wizardry skill, as it has the
most spells, providing many offensive, defensive, self-improving, and informational
functions.  Sorcery spells belong to many different paths, so a caster who is
repelled or denied a particular path should still find plenty of
useful sorcery spells.

The sorcery skill is acquired by learning the skill from a scroll or
by having a talisman of sorcery.  Spellcasters may also be created
with sorcery as part of their initial skill set.((is this true?))

===== List of Spells =====

This is a complete list of the sorcery spells((according to the SVN
version as of 2006-12-03)), sorted by level.

=== Detect Magic ===
^ Level:  | 1  ^ SP:  | 1  ^ Path:  | Information |
^ Notes:  | Reveals all magic items in the caster's inventory.  |||||

=== Magic Bullet ===
^ Level:  | 1  ^ SP:  | 1  ^ Path:  | Missiles |
^ Notes:  | Fires a magical bullet which continues in one direction until striking something.  |||||

=== Magic Missile ===
^ Level:  | 1  ^ SP:  | 1  ^ Path:  | Missiles |
^ Notes:  | Fires a poorly-tracking magical bolt.  The bolt can turn to seek out a target, but it is stupid and may often run into walls. |||||

=== Marking Rune ===
^ Level:  | 1  ^ SP:  | 2  ^ Path:  | Null |
^ Notes:  | Creates a harmless sign on the floor in which the caster can write any words he likes.  The sign does not detonate or do any damage, and anyone who applies it can read the words.  |||||

=== Probe ===
^ Level:  | 1  ^ SP:  | 3  ^ Path:  | Information |
^ Notes:  | Gives the caster information about a nearby enemy.  Reports the condition of the enemy and the caster's chance of defeating it. |||||

=== Slow ===
^ Level:  | 1  ^ SP:  | 5  ^ Path:  | Null |
^ Notes:  | A cone-shaped spell which slows down the creatures it strikes.  |||||

=== Spark Shower ===
^ Level:  | 1  ^ SP:  | 5  ^ Path:  | Electricity |
^ Notes:  | Fires a cone of electrical energy.  Creatures struck take magical and electrical damage.  |||||

=== Paralyze ===
^ Level:  | 2  ^ SP:  | 5  ^ Path:  | Mind |
^ Notes:  | A cone-shaped spell which may paralyze creatures.  Attacking paralyzed creatures will //not// break the spell.  |||||

=== Poison Cloud ===
^ Level:  | 2  ^ SP:  | 5  ^ Path:  | Missiles |
^ Notes:  | Fires a ball which explodes into a poisonous cloud.  Creatures affected may be slowed, weakened, or killed.  |||||

=== Confusion ===
^ Level:  | 2  ^ SP:  | 10  ^ Path:  | Mind |
^ Notes:  | Confuses enemies.((see notes)) |||||

=== Strength ===
^ Level:  | 2  ^ SP:  | 10  ^ Path:  | Self |
^ Notes:  | May increase the caster's Strength stat temporarily.  Size of the effect depends on the caster's current Strength stat and sorcery skill level.  |||||

=== Wonder ===
^ Level:  | 3  ^ SP:  | 10  ^ Path:  | Transmutation |
^ Notes:  | Invokes many effects like the Staff of Wonder.  Most effects are not useful. ((see notes)) |||||

=== Charisma ===
^ Level:  | 3  ^ SP:  | 12  ^ Path:  | Self |
^ Notes:  | May increase the caster's Charisma stat temporarily.  Size of the effect depends on the caster's current Charisma stat and sorcery skill level. |||||

=== Dexterity ===
^ Level:  | 3  ^ SP:  | 12  ^ Path:  | Self |
^ Notes:  | May increase the caster's Dexterity stat temporarily.  Size of the effect depends on the caster's current Dexterity stat and sorcery skill level. |||||

=== Fear ===
^ Level:  | 4  ^ SP:  | 6  ^ Path:  | Mind |
^ Notes:  | Fires a cone of fear, possibly causing enemies within the cone to flee in fear.  |||||

=== Disarm ===
^ Level:  | 4  ^ SP:  | 7  ^ Path:  | Abjuration |
^ Notes:  | Safely disarms traps.  Can also remove marking runes. ((see notes)) |||||

=== Constitution ===
^ Level:  | 4  ^ SP:  | 15  ^ Path:  | Self |
^ Notes:  | May increase the caster's Constitution stat temporarily.  Size of the effect depends on the caster's current Constitution stat and sorcery skill level. |||||

=== Dark Vision ===
^ Level:  | 5  ^ SP:  | 10  ^ Path:  | Information |
^ Notes:  | Allows the caster to see in the dark without a light source.  |||||

=== Steambolt ===
^ Level:  | 5  ^ SP:  | 10  ^ Path:  | Fire |
^ Notes:  | Fires a bolt of hot steam, which does damage and leaves behind fog.  |||||

=== Transferrence ===
^ Level:  | 5  ^ SP:  | 10  ^ Path:  | Transferrence |
^ Notes:  | Transfers mana points to another player.  If used on a normal creature, the magical energy may cause the creature to explode in a ball of fire.  |||||

=== Magic Mapping ===
^ Level:  | 5  ^ SP:  | 15  ^ Path:  | Information |
^ Notes:  | Shows an overhead map of the caster's location.  Very useful in unknown areas.  |||||

=== Levitate ===
^ Level:  | 6  ^ SP:  | 10  ^ Path:  | Null |
^ Notes:  | Levitates the caster above the ground.  The caster cannot fall into holes or traps while levitating, but also cannot pick things up off the ground. |||||

=== Rune of Transferrence ===
^ Level:  | 6  ^ SP:  | 12  ^ Path:  | Transferrence |
^ Notes:  | Creates a rune which, when stepped on by a creature, will transfer mana from the creature to the creator of the rune.  |||||

=== Invisible ===
^ Level:  | 6  ^ SP:  | 15  ^ Path:  | Null |
^ Notes:  | Makes the caster invisible.  Attacking other creatures or using spells will cause the invisibility to wear off more quickly.  |||||

=== Antimagic Rune ===
^ Level:  | 7  ^ SP:  | 5  ^ Path:  | Abjuration |
^ Notes:  | Creates a rune that will cast anti-magic on any creature that steps on it.  |||||

=== Missile Swarm ===
^ Level:  | 7  ^ SP:  | 6  ^ Path:  | Missiles |
^ Notes:  | Fires a swarm of magic missiles.  Like the first-level spell, the magic missiles try to track enemies but frequently miss.  |||||

//**More descriptions to come tomorrow....**//

=== Mass Confusion ===
^ Level:  | 7  ^ SP:  | 20  ^ Path:  | Mind |
^ Notes:  |  |||||

=== Animate Weapon ===
^ Level:  | 7  ^ SP:  | 25  ^ Path:  | Teleportation |
^ Notes:  |  |||||

=== Improved Invisibility ===
^ Level:  | 8  ^ SP:  | 25  ^ Path:  | Null |
^ Notes:  |  |||||

=== Identify ===
^ Level:  | 8  ^ SP:  | 60  ^ Path:  | Information |
^ Notes:  |  |||||

=== Xray ===
^ Level:  | 10  ^ SP:  | 20  ^ Path:  | Information |
^ Notes:  |  |||||

=== Dimension Door ===
^ Level:  | 10  ^ SP:  | 25  ^ Path:  | Teleportation |
^ Notes:  |  |||||

=== Magic Rune ===
^ Level:  | 12  ^ SP:  | 5  ^ Path:  | Creation |
^ Notes:  |  |||||

=== Magic Drain ===
^ Level:  | 12  ^ SP:  | 20  ^ Path:  | Transferrence |
^ Notes:  |  |||||

=== Color Spray ===
^ Level:  | 13  ^ SP:  | 35  ^ Path:  | Null |
^ Notes:  |  |||||

=== Repelwall ===
^ Level:  | 15  ^ SP:  | 30  ^ Path:  | Creation |
^ Notes:  |  |||||

=== Town Portal ===
^ Level:  | 15  ^ SP:  | 50  ^ Path:  | Teleportation |
^ Notes:  |  |||||

=== Rune of Death ===
^ Level:  | 17  ^ SP:  | 20  ^ Path:  | Death |
^ Notes:  |  |||||

=== Destruction ===
^ Level:  | 18  ^ SP:  | 30  ^ Path:  | Null |
^ Notes:  |  |||||





===== Notes & Comments =====

  * The description of Confusion could be better.  Is it a cone-spell?  What does the website spoiler mean when it says it's good against monsters with physical immunity?  How does confusing them help?

  * The description for Wonder is also a bit vague.

  * Can Disarm disarm //any// trap, or is it limited by level somehow?  Does it ever set off a trap accidentally like the disarm_traps skill does?

  * A few spells don't have descriptions from either source; anyone who knows what they do, feel free to fill them in.

  * Is there really a Null path (path_attuned == 0)?

===== Credits =====

  * All information retrieved from the archetype files in the [[http://crossfire.real-time.com/svn/index.html|SVN repository]], or from the [[http://crossfire.real-time.com/spoiler/spells/index.html|Spells]] section of the main Crossfire site.

IP-Address  : 206.71.197.56
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/spells:sorcery

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