[Crossfire-wiki] [Crossfire DokuWiki] page changed: spells:sorcery
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Thu Dec 7 12:02:30 CST 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/12/07 12:02
User : mhoram
Edit Summary: Incorporating rednaxela's notes
@@ -1,10 +1,10 @@
====== Sorcery ======
Sorcery is one of the wizardry disciplines of spellcasting. Sorcery
is probably the most generally useful wizardry skill, as it has the
- most spells, providing many offensive, defensive, self-improving, and informational
- functions. Sorcery spells belong to many different paths, so a caster who is
+ most spells, covering many offensive, defensive, and informational
+ functions. Spells belong to many different paths, so a caster who is
repelled or denied a particular path should still find plenty of
useful sorcery spells.
The sorcery skill is acquired by learning the skill from a scroll or
@@ -28,17 +28,17 @@
^ Level: | 1 ^ SP: | 1 ^ Path: | Missiles |
^ Notes: | Fires a poorly-tracking magical bolt. The bolt can turn to seek out a target, but it is stupid and may often run into walls. |||||
=== Marking Rune ===
- ^ Level: | 1 ^ SP: | 2 ^ Path: | Null |
+ ^ Level: | 1 ^ SP: | 2 ^ Path: | None |
^ Notes: | Creates a harmless sign on the floor in which the caster can write any words he likes. The sign does not detonate or do any damage, and anyone who applies it can read the words. |||||
=== Probe ===
^ Level: | 1 ^ SP: | 3 ^ Path: | Information |
^ Notes: | Gives the caster information about a nearby enemy. Reports the condition of the enemy and the caster's chance of defeating it. |||||
=== Slow ===
- ^ Level: | 1 ^ SP: | 5 ^ Path: | Null |
+ ^ Level: | 1 ^ SP: | 5 ^ Path: | None |
^ Notes: | A cone-shaped spell which slows down the creatures it strikes. |||||
=== Spark Shower ===
^ Level: | 1 ^ SP: | 5 ^ Path: | Electricity |
@@ -61,9 +61,9 @@
^ Notes: | May increase the caster's Strength stat temporarily. Size of the effect depends on the caster's current Strength stat and sorcery skill level. |||||
=== Wonder ===
^ Level: | 3 ^ SP: | 10 ^ Path: | Transmutation |
- ^ Notes: | Invokes many effects like the Staff of Wonder. Most effects are not useful. ((see notes)) |||||
+ ^ Notes: | Casts a randomly selected wizardy spell; or, about 1/3 of the time, creates harmless flowers. The spell is randomly selected in the same way as randomly created spellbooks, so low-level spells will appear much more often than high-level ones. |||||
=== Charisma ===
^ Level: | 3 ^ SP: | 12 ^ Path: | Self |
^ Notes: | May increase the caster's Charisma stat temporarily. Size of the effect depends on the caster's current Charisma stat and sorcery skill level. |||||
@@ -77,9 +77,9 @@
^ Notes: | Fires a cone of fear, possibly causing enemies within the cone to flee in fear. |||||
=== Disarm ===
^ Level: | 4 ^ SP: | 7 ^ Path: | Abjuration |
- ^ Notes: | Safely disarms traps. Can also remove marking runes. ((see notes)) |||||
+ ^ Notes: | Attempts to disarm a trap, with the following condition of success<code>if(!(random_roll(0, (MAX(2, MIN(20,trap->level - skill->level+5 - disarmer->stats.Dex/2))-1), disarmer, PREFER_LOW)))</code> This means that the chance of success is never much better than about 1/2, however never worse than 1/20. It can go slightly above or below that though due to the player's luck stat. In other words, level can never stop it from disarming a trap, however it can make it rather annoying by making the chance as bad as 1/20 (which can be annoying considering how long it takes to cast and its high mana cost). It will never accidentally trigger a trap like the disarm_traps skill sometimes does. It can also be used to remove marking runes. |||||
=== Constitution ===
^ Level: | 4 ^ SP: | 15 ^ Path: | Self |
^ Notes: | May increase the caster's Constitution stat temporarily. Size of the effect depends on the caster's current Constitution stat and sorcery skill level. |||||
@@ -100,17 +100,17 @@
^ Level: | 5 ^ SP: | 15 ^ Path: | Information |
^ Notes: | Shows an overhead map of the caster's location. Very useful in unknown areas. |||||
=== Levitate ===
- ^ Level: | 6 ^ SP: | 10 ^ Path: | Null |
+ ^ Level: | 6 ^ SP: | 10 ^ Path: | None |
^ Notes: | Levitates the caster above the ground. The caster cannot fall into holes or traps while levitating, but also cannot pick things up off the ground. |||||
=== Rune of Transferrence ===
^ Level: | 6 ^ SP: | 12 ^ Path: | Transferrence |
^ Notes: | Creates a rune which, when stepped on by a creature, will transfer mana from the creature to the creator of the rune. |||||
=== Invisible ===
- ^ Level: | 6 ^ SP: | 15 ^ Path: | Null |
+ ^ Level: | 6 ^ SP: | 15 ^ Path: | None |
^ Notes: | Makes the caster invisible. Attacking other creatures or using spells will cause the invisibility to wear off more quickly. |||||
=== Antimagic Rune ===
^ Level: | 7 ^ SP: | 5 ^ Path: | Abjuration |
@@ -130,9 +130,9 @@
^ Level: | 7 ^ SP: | 25 ^ Path: | Teleportation |
^ Notes: | |||||
=== Improved Invisibility ===
- ^ Level: | 8 ^ SP: | 25 ^ Path: | Null |
+ ^ Level: | 8 ^ SP: | 25 ^ Path: | None |
^ Notes: | |||||
=== Identify ===
^ Level: | 8 ^ SP: | 60 ^ Path: | Information |
@@ -154,9 +154,9 @@
^ Level: | 12 ^ SP: | 20 ^ Path: | Transferrence |
^ Notes: | |||||
=== Color Spray ===
- ^ Level: | 13 ^ SP: | 35 ^ Path: | Null |
+ ^ Level: | 13 ^ SP: | 35 ^ Path: | None |
^ Notes: | |||||
=== Repelwall ===
^ Level: | 15 ^ SP: | 30 ^ Path: | Creation |
@@ -170,31 +170,20 @@
^ Level: | 17 ^ SP: | 20 ^ Path: | Death |
^ Notes: | |||||
=== Destruction ===
- ^ Level: | 18 ^ SP: | 30 ^ Path: | Null |
+ ^ Level: | 18 ^ SP: | 30 ^ Path: | None |
^ Notes: | |||||
-
===== Notes & Comments =====
* The description of Confusion could be better. Is it a cone-spell? What does the website spoiler mean when it says it's good against monsters with physical immunity? How does confusing them help?
-
- * The description for Wonder is also a bit vague.
- * Wonder casts any non-prayer spell that may appear in a normal randomly appearing spellbook, with the chance of different spells appearing being calculated just like the chance of different types of spellbooks appearing. In other words, it randomly casts almost any spell, but usually ends up doing crappy spells. Also, 1/3 of casts will just create flowers.
-
- * Can Disarm disarm //any// trap, or is it limited by level somehow? Does it ever set off a trap accidentally like the disarm_traps skill does?
- * It never sets off a trap accidentally
- * It can disarm anything, with the following condition of success<code>if(!(random_roll(0, (MAX(2, MIN(20,trap->level - skill->level+5 - disarmer->stats.Dex/2))-1), disarmer, PREFER_LOW)))</code>which means that the chance of success is never much better than about 1/2, however never worse than 1/20. It can go slightly above or below that though due to the player's luck stat. In other words, level can never stop it from disarming a trap, however it can make it rather annoying by making the chance as bad as 1/20 (which can be annoying considering how long it takes to cast and it's high mana cost)
* A few spells don't have descriptions from either source; anyone who knows what they do, feel free to fill them in.
-
- * Is there really a Null path (path_attuned == 0)?
- * No, spellpath "0" just means it has no spellpath associated with it, however some code in the game (perhaps improperly) reports it as "Null" instead of something more user friendly.
===== Credits =====
* All information retrieved from the archetype files in the [[http://crossfire.real-time.com/svn/index.html|SVN repository]], or from the [[http://crossfire.real-time.com/spoiler/spells/index.html|Spells]] section of the main Crossfire site.
IP-Address : 206.71.197.56
Old Revision: http://wiki.metalforge.net/doku.php/spells:sorcery?rev=1165474591
New Revision: http://wiki.metalforge.net/doku.php/spells:sorcery
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