[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:spells
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no-reply_wiki at metalforge.org
Fri Dec 8 10:22:46 CST 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/12/08 10:22
User : ryo
Edit Summary: format
@@ -754,32 +754,25 @@
file than once was here. Remember, all the data now comes from the
archetypes.
- ===== Abilities =====
- In the old code, abilities had some special meaning in terms of what
- spells the monster would cast.
+ ===== Abilities =====
- In the new system, abilities are no different than spells, and use the
- same type/subtype.
+ In the old code, abilities had some special meaning in terms of what spells the monster would cast.
- Abilities may still be seperate for a few reasons: 1) monsters are not
- likely to have all the needed skills. 2) sp/grace costs may be
- different. 3) Many abilities shouldn't add attacktype magic. 4) Abilities
- generally have a very fast casting time, since monsters move slower.
+ In the new system, abilities are no different than spells, and use the same type/subtype.
- It should be noted that many creatures just use the spell, and not
- the ability. Only some spells have ability counterparts.
+ Abilities may still be seperate for a few reasons:
+ - monsters are not likely to have all the needed skills
+ - sp/grace costs may be different
+ - many abilities shouldn't add attacktype magic
+ - abilities generally have a very fast casting time, since monsters move slower.
- Note: Before giving spell abilities to monsters, be sure that the monster
- will actually use them - the code in monster.c results in monsters only
- casting spells of certain subtypes.
+ It should be noted that many creatures just use the spell, and not the ability. Only some spells have ability counterparts.
- maxsp: This increased the likelihood of monster choosing the spell.
- (eg, maxsp 3 vs maxsp 1 would mean 3 times as likely). This should
- instead by done in the treasurelist, so that more of that ability
- is created.
+ Note: Before giving spell abilities to monsters, be sure that the monster will actually use them - the code in monster.c results in monsters only casting spells of certain subtypes.
- hp/sp: Index for the spell that is used. One was 'short' range vs
- long range.
+ FIXME is information below still right?
+ * maxsp: This increased the likelihood of monster choosing the spell. (eg, maxsp 3 vs maxsp 1 would mean 3 times as likely). This should instead by done in the treasurelist, so that more of that ability is created.
+ * hp/sp: Index for the spell that is used. One was 'short' range vs long range.
IP-Address : 213.174.127.3
Old Revision: http://wiki.metalforge.net/doku.php/dev:spells?rev=1165594838
New Revision: http://wiki.metalforge.net/doku.php/dev:spells
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