[Crossfire-wiki] [Crossfire DokuWiki] page changed: g2g

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Tue May 2 17:07:48 CDT 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/05/02 22:07
User        : 
Edit Summary: 

@@ -10,9 +10,9 @@
  ^ Tchize |  [[g2g#Crossfire advertising|Crossfire advertising]] | Player advertising and visibility in open source community |
  ^ Cavehippo | [[g2g#Media Integration|Media Integration]] | Providing the support and access needed to test and approve media changes |
  ^ dark.schneider | [[g2g#Character creation|Character creation]] | In-game or off-game? |
  ^ Cher| [[g2g#Java Editor|Java Editor]] | The future of the Java Map Editor in Crossfire and Daimonin |
- 
+ ^ Ragnor | [[g2g#Crossfire needs to become more fun|Crossfire needs to become more fun]] | The objective must be fun for players, not fun for developers |
  ==Crossfire advertising==
  Crossfire project has absolutely no communication rules or guidelines, no media access point, no distribution maintainers dedicated contact. As a result, lots of distributions are distributing old version of client and server (ubuntu breezy badger: 1.7), we have no visibility amongst the open source gaming community and we have lots of difficulties to gather artists around the project. 
  I'll bring suggestions to solve this, bring your ideas too.
  
@@ -26,8 +26,29 @@
  Whatever to create the player caracter in-game or off-game. Close all developers in a room and give them food only when they have coded the decided feature.
  
  ==Java Editor==
  Recently Cher made the suggestion to merge the two editor branches of crossfire and crossfire's descendant daimonin to join editor efforts. If you're lucky, Cher will bring his PC and demonstrate the latest Daimonin Java Editor.
+ 
+ ==Crossfire needs to become more fun==
+ IMO currently Crossfire is not very fun to play. This holds both for newbies and for "old" players.
+ 
+ It seems to me that the root cause is that we (i.e. the developers) keep on implementing new (technical) features rather than trying to make the game play more fun.
+ 
+ Some random points to show my view:
+ 
+   * The exp table is just wrong: the exp increase per level is for levels 1-10 much higher than for levels 30-100, thus the game starts to be quite hard for newbies but becomes rather easy at level 30.\\ Possible solution: make the exp table exponentially grow for all levels, possibly slightly less increasing for levels <10 than for >10.
+ 
+   * The death penalty is much too high, especially for low-level players (the stat loss is not curable) and very high-level (110+) players; 3 levels/20% exp loss is discouraging. The effect is that many players do not explore new maps because they fear death too much.\\ Possible solution: add an "after-death" map where you can chose between "return fast to life but lose much exp" and "invest work/time to lessen the exp loss".\\ Possible solution: change the stat loss to be not curable at once.
+ 
+   * The world_xxx_yyy maps are not playable: much too big, far too many blocking mountains (and blocking/non-blocking high-mountains are visually hard to distinguish)
+ 
+   * Scorn has too many newbie-unfriendly maps: large centipedes/skeletons/mice in the beginners maps, acid attacks, West Scorn Trademarket contains Dreads and Dragons, mad mage and his servant kills far too many newbies.\\ Related issue: most newbie maps should reset much faster than 2 hours IMO.
+ 
+   * We have no "official" client but at least 6 clients, none of these is really working.\\ Possible solution: declare the gtk-v2 client as the "official" client which is supposed to implement all "bells and whistles"; drop support for the other clients in CVS, or even remove them from the main CVS.
+ 
+   * The game does not reward in-game experience; in fact, players using out-of-game information gain huge advantages over "honest" players: finding alchemy/shadow alchemy recipes, finding interesting maps, solving quests.\\ Possible solution: hide some information, for example make maps and maybe most archetypes (i.e. the "content") non-public.\\ Possible solution: add some kind of randomness to alchemy formulae; for example let the server select a few random ingredients for each recipe to make the formulae list unusable to learn recipes.
+ 
+ That said, I'd like to find and agree on solutions to these problems, and if possible, start to implement them.
  
  ===Informations==
  
  ==Arival==






IP-Address  : 80.237.206.93
Old Revision: http://wiki.metalforge.net/doku.php/g2g?rev=1145921431
New Revision: http://wiki.metalforge.net/doku.php/g2g

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