[Crossfire-wiki] [Crossfire DokuWiki] page changed: map-making_guide

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Sat Nov 25 17:21:26 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/11/25 17:21
User        : leaf
Edit Summary: Imported sections for books, clock, arrow/bolt, shooting weapon

@@ -144,14 +144,42 @@
  Functionality of poison food:   
  When eating, the player's stomache is drained by 1/4 of food. If his food drops to zero, the player might even die.
  
  === type 8: books ===
+ 
+ Functionality of books:         
+ Applying a book, the containing message is displayed to the player.
+  
+   * "msg <text> endmsg": <text> is the text "written" in the book.
+   * "level <number>": If <number> is greater zero, the player needs a certain literacy level to succeed reading the book. The book can be read if: mental_level greater <number> - 5. Adding level to a book can be a nice idea, personally I like it when a player needs more than his fighting skills to solve a quest. However, keep the booklevel at least below 15 because it is quite hard to gain high mental levels.
+  
+ see also:  [[spellbook]] (85), [[sign]] (98), [[scroll]] (111)
  
  === type 9: clock ===
+ 
+ Functionality of clocks:   
+ Applying a clock, the time is displayed to the player
  
  === type 13: arrow/bolt ===
  
- === type 14: shooting weapon=== 
+ Functionality of arrows/bolts:      
+ Arrows can be shot with bows, bolts with crossbows. They are usually weaker than melee but players can shoot from a safe distance.
+  
+   * "race <name>" should be set to either "race arrows" or "race crossbow bolts". If not, they won't work with bows/crossbows.
+   * "dam <number>" is the damage the projectile can inflict.
+   * "wc <number>": weapon-class bonus
+   * "attacktype  <[[attack_num]]>": the bitmask <attack_num> determines the weapon's attacktypes. Read a more detailed description about attacktypes [[here]].
+   * "food <number>" is the percentage chance of the projectile to break after hitting. "food 0" means it won't ever break, "food 100" means it will always break at first hit.
+ 
+ === type 14: shooting weapon === 
+ 
+ Functionality of Shooting Weapons:     
+ Bows can fire arrows, crossbows can fire bolts. You could also create your own pair of projectile & shooting weapon. When the "race"-attribute of both matches, it should work.
+  
+   * "race <name>" should be set to either "race arrows" or "race crossbow bolts". If not, they won't work with bows/crossbows.
+   * "sp <number>": After shooting a projectile, the player is frozen for a short period of time (to prevent shooting arrows machine-gun-like). The greater <number>, the shorter this period of time. "sp 1" means the player is frozen for a looong time. "sp 0" means the player is turned to stone forever. Nice, hum? =P
+     
+ see also: [[weapon]] (15)
  
  === type 15: weapon ===
  
  === type 16: (brestplate) armour === 


IP-Address  : 65.165.40.73
Old Revision: http://wiki.metalforge.net/doku.php/map-making_guide?rev=1164496641
New Revision: http://wiki.metalforge.net/doku.php/map-making_guide

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