[Crossfire-wiki] [Crossfire DokuWiki] page changed: map-making_guide
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no-reply_wiki at metalforge.org
Sat Nov 25 17:21:26 CST 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/11/25 17:21
User : leaf
Edit Summary: Imported sections for books, clock, arrow/bolt, shooting weapon
@@ -144,14 +144,42 @@
Functionality of poison food:
When eating, the player's stomache is drained by 1/4 of food. If his food drops to zero, the player might even die.
=== type 8: books ===
+
+ Functionality of books:
+ Applying a book, the containing message is displayed to the player.
+
+ * "msg <text> endmsg": <text> is the text "written" in the book.
+ * "level <number>": If <number> is greater zero, the player needs a certain literacy level to succeed reading the book. The book can be read if: mental_level greater <number> - 5. Adding level to a book can be a nice idea, personally I like it when a player needs more than his fighting skills to solve a quest. However, keep the booklevel at least below 15 because it is quite hard to gain high mental levels.
+
+ see also: [[spellbook]] (85), [[sign]] (98), [[scroll]] (111)
=== type 9: clock ===
+
+ Functionality of clocks:
+ Applying a clock, the time is displayed to the player
=== type 13: arrow/bolt ===
- === type 14: shooting weapon===
+ Functionality of arrows/bolts:
+ Arrows can be shot with bows, bolts with crossbows. They are usually weaker than melee but players can shoot from a safe distance.
+
+ * "race <name>" should be set to either "race arrows" or "race crossbow bolts". If not, they won't work with bows/crossbows.
+ * "dam <number>" is the damage the projectile can inflict.
+ * "wc <number>": weapon-class bonus
+ * "attacktype <[[attack_num]]>": the bitmask <attack_num> determines the weapon's attacktypes. Read a more detailed description about attacktypes [[here]].
+ * "food <number>" is the percentage chance of the projectile to break after hitting. "food 0" means it won't ever break, "food 100" means it will always break at first hit.
+
+ === type 14: shooting weapon ===
+
+ Functionality of Shooting Weapons:
+ Bows can fire arrows, crossbows can fire bolts. You could also create your own pair of projectile & shooting weapon. When the "race"-attribute of both matches, it should work.
+
+ * "race <name>" should be set to either "race arrows" or "race crossbow bolts". If not, they won't work with bows/crossbows.
+ * "sp <number>": After shooting a projectile, the player is frozen for a short period of time (to prevent shooting arrows machine-gun-like). The greater <number>, the shorter this period of time. "sp 1" means the player is frozen for a looong time. "sp 0" means the player is turned to stone forever. Nice, hum? =P
+
+ see also: [[weapon]] (15)
=== type 15: weapon ===
=== type 16: (brestplate) armour ===
IP-Address : 65.165.40.73
Old Revision: http://wiki.metalforge.net/doku.php/map-making_guide?rev=1164496641
New Revision: http://wiki.metalforge.net/doku.php/map-making_guide
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