[Crossfire-wiki] [Crossfire DokuWiki] page changed: map-making_guide

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Sat Nov 25 17:31:33 CST 2006


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Date        : 2006/11/25 17:31
User        : leaf
Edit Summary: Added notes on FIXME, imported section on weapon

@@ -1,4 +1,6 @@
+ FIXME - finish importing content from http://mids.student.utwente.nl/~avogl/map_guide/TOC.htm
+ 
  ====== Map-Making Guide ======
  
  ===== Introduction =====
  
@@ -180,8 +182,25 @@
      
  see also: [[weapon]] (15)
  
  === type 15: weapon ===
+ 
+ Functionality of weapons:               
+ Wielding a weapon, the object's stats will directly be inherited to the player. Usually enhancing his fighting-abilities. Non-magical weapons can be improved with scrolls.
+  
+   * "dam <number>" is the damage this weapon does per hit. <number> will add to the base damage of the player.
+   * "attacktype  <[[attack_num]]>": the bitmask <attack_num> determines the weapon's attacktypes. Attacktypes are: physical, magical, fire, cold.. etc. Read a more detailed description about attacktypes [[here]]. Most artifact weapons have no more than one or two attacktypes. Keep in mind that all weapons can be blessed by the player's diety, thus adding an additional attacktype. When a player hits a monster with a weapon that has more than one attacktype, then he will do as much damage as the "best" of his attacktypes does. So, the more attacktypes you've got, the better your chance to take advantage of a monster's vulnerabilities. (Btw: Same rule applies for monster vs. player.). Attacktypes "magic" and "chaos" are somehow exceptions.
+   * "resist_<attacktype> <number>" adds resistance to the weapon. Resistance from <attacktype> by <number> percent. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.
+   * "Str/Dex/Con/Int/Wis/Pow/Cha <number>": The wielder's stat(s) will rise/fall by value <number> for permanent. Again, don't mess around with this! Stats-bonus is very powerful. (Stat bonus does not mark a weapon being "magical")
+   * "slaying <race>": The weapon does tripple damage to monsters of this <race> cathegory. On the other hand, no god blessings are possible for such weapons.
+   * "last_sp <number>" determines the weapon-speed. The lower the faster, "last_sp 1" is best (that is lightning- fast). A typical average value is 8. Speed and damage should be kept in reasonable relation.
+   * "path_attuned/repelled/denied  <[[spellpath]]>": This modifies the player's attunement to certain spellpaths. Attunes are more a matter of rings/amulets, while repells/denys are quite common. Remember that weapons are in general the barbarians' tools, not the wizards'. Read the details about spellpaths [[here]].
+   * "wc <number>": weapon-class bonus
+   * "magical <number>" sets the weapon's magic bonus. It works just like wc, except that magic bonus can be improved by the gods or reduced by acid. Hence, it is less useful than direct wc on a weapon.
+    
+  General notes on artifacts (equipment) with stats- or resistance-bonus:
+ Keep playbalance in mind! Such items mustn't be reachable without hard fighting AND questing. 
+ See "[[golden rules of map-making]]".
  
  === type 16: (brestplate) armour === 
  
  === type 17: pedestal=== 


IP-Address  : 65.165.40.73
Old Revision: http://wiki.metalforge.net/doku.php/map-making_guide?rev=1164496883
New Revision: http://wiki.metalforge.net/doku.php/map-making_guide

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