[Crossfire-wiki] [Crossfire DokuWiki] page changed: map-making_guide

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Sat Nov 25 17:46:48 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/11/25 17:46
User        : rednaxela
Edit Summary: spelling fixes

@@ -136,18 +136,18 @@
  
  === type 6: food === 
  
  Functionality of food:         
- By eating/drinking food-objects, the player can fill his stomache and gain a little health.
+ By eating/drinking food-objects, the player can fill his stomach and gain a little health.
   
-   * "food <number>": The player's stomache will get filled with <number> of foodpoints. The player's health will increase by <number>/50 hp.
+   * "food <number>": The player's stomach will get filled with <number> of foodpoints. The player's health will increase by <number>/50 hp.
     
  see also: [[flesh]] (72)
  
  === type 7: poison food ===
  
  Functionality of poison food:   
- When eating, the player's stomache is drained by 1/4 of food. If his food drops to zero, the player might even die.
+ When eating, the player's stomach is drained by 1/4 of food. If his food drops to zero, the player might even die.
  
  === type 8: books ===
  
  Functionality of books:         
@@ -189,14 +189,14 @@
  Functionality of weapons:               
  Wielding a weapon, the object's stats will directly be inherited to the player. Usually enhancing his fighting-abilities. Non-magical weapons can be improved with scrolls.
   
    * "dam <number>" is the damage this weapon does per hit. <number> will add to the base damage of the player.
-   * "attacktype  <[[attack_num]]>": the bitmask <attack_num> determines the weapon's attacktypes. Attacktypes are: physical, magical, fire, cold.. etc. Read a more detailed description about attacktypes [[here]]. Most artifact weapons have no more than one or two attacktypes. Keep in mind that all weapons can be blessed by the player's diety, thus adding an additional attacktype. When a player hits a monster with a weapon that has more than one attacktype, then he will do as much damage as the "best" of his attacktypes does. So, the more attacktypes you've got, the better your chance to take advantage of a monster's vulnerabilities. (Btw: Same rule applies for monster vs. player.). Attacktypes "magic" and "chaos" are somehow exceptions.
+   * "attacktype  <[[attack_num]]>": the bitmask <attack_num> determines the weapon's attacktypes. Attacktypes are: physical, magical, fire, cold.. etc. Read a more detailed description about attacktypes [[here]]. Most artifact weapons have no more than one or two attacktypes. Keep in mind that all weapons can be blessed by the player's deity, thus adding an additional attacktype. When a player hits a monster with a weapon that has more than one attacktype, then he will do as much damage as the "best" of his attacktypes does. So, the more attacktypes you've got, the better your chance to take advantage of a monster's vulnerabilities. (Btw: Same rule applies for monster vs. player.). Attacktypes "magic" and "chaos" are somehow exceptions.
    * "resist_<attacktype> <number>" adds resistance to the weapon. Resistance from <attacktype> by <number> percent. Treat this with CARE. Look at other maps and what they require to do for getting this-and-that artifact.
    * "Str/Dex/Con/Int/Wis/Pow/Cha <number>": The wielder's stat(s) will rise/fall by value <number> for permanent. Again, don't mess around with this! Stats-bonus is very powerful. (Stat bonus does not mark a weapon being "magical")
-   * "slaying <race>": The weapon does tripple damage to monsters of this <race> cathegory. On the other hand, no god blessings are possible for such weapons.
+   * "slaying <race>": The weapon does triple damage to monsters of this <race> cathegory. On the other hand, no god blessings are possible for such weapons.
    * "last_sp <number>" determines the weapon-speed. The lower the faster, "last_sp 1" is best (that is lightning- fast). A typical average value is 8. Speed and damage should be kept in reasonable relation.
-   * "path_attuned/repelled/denied  <[[spellpath]]>": This modifies the player's attunement to certain spellpaths. Attunes are more a matter of rings/amulets, while repells/denys are quite common. Remember that weapons are in general the barbarians' tools, not the wizards'. Read the details about spellpaths [[here]].
+   * "path_attuned/repelled/denied  <[[spellpath]]>": This modifies the player's attunement to certain spellpaths. Attunes are more a matter of rings/amulets, while repels/denies are quite common. Remember that weapons are in general the barbarians' tools, not the wizards'. Read the details about spellpaths [[here]].
    * "wc <number>": weapon-class bonus
    * "magical <number>" sets the weapon's magic bonus. It works just like wc, except that magic bonus can be improved by the gods or reduced by acid. Hence, it is less useful than direct wc on a weapon.
     
   General notes on artifacts (equipment) with stats- or resistance-bonus:


IP-Address  : 66.222.158.169
Old Revision: http://wiki.metalforge.net/doku.php/map-making_guide?rev=1164498251
New Revision: http://wiki.metalforge.net/doku.php/map-making_guide

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