[Crossfire-wiki] [Crossfire DokuWiki] page changed: map-making_guide

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Sat Nov 25 17:44:14 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/11/25 17:44
User        : rednaxela
Edit Summary: change "weight" to "weigh"

@@ -58,9 +58,9 @@
    * "name <name>": <name> will be the name of the object, displayed to the player.
    * "title <title>": will be an object's title. Once the object is identified the title is attached to the name. Typical titles are "of mostrai", "of xray vision" etc.
    * "face <name_of_face>" selects the picture displayed for the object. Look through the arches to get an idea of existing faces.
    * "nrof <number>" determines the number of objects in one stack (for example: 100 goldcoins => "nrof 100"). You should set at least "nrof 1" for any pickable object, otherwise it won't be mergeable!
-   * "weight <grams>" makes an object weight <grams> grams (1000g is 1kg). Objects with "weight 0" are not pickable for players. Still, set "no_pick 1" for explicitly non-pickable objects (hey, this is opensource.. you never know ;) ).
+   * "weight <grams>" makes an object weigh <grams> grams (1000g is 1kg). Objects with "weight 0" are not pickable for players. Still, set "no_pick 1" for explicitly non-pickable objects (hey, this is opensource.. you never know ;) ).
    * "value <num>" adds a certain value to the object: It will be worth <num> times the default value from it's archetype. Value for buying/selling will be further modified by various factors. Hence, testing values in-game is usually inevitable. 
    * "material  <number>": <number> is a bitmask, containing the information of what material the object is made of. An object's material affects its likelihood to get destroyed by certain hazards (fire/cold/acid..). Material 0 or 256 means the object cannot be destroyed at all (this is VERY important for special keys!). Read more about materials here.
    * "msg <text> endmsg": <text> is the "story" or description of the object (for the players). This should work for all pickable items in some way. For other object-types (living creatures/magic mouth..) this message has special meanings. In crossedit you can write this kind of message into the big text-frame in an object's attribute window. Add stories to all the special artifacts you create!
    * "invisible 1" generally makes the object invisible. Depending on the object-type, some can be made visible by the show_invisible spell. If in doubt, test it. Putting an invisible object under the floor always prevents it from being shown, but, in some cases, might cause malfunction to the object. You may find more detailed info about this matter in the description of the affected object types.


IP-Address  : 66.222.158.169
Old Revision: http://wiki.metalforge.net/doku.php/map-making_guide?rev=1164497874
New Revision: http://wiki.metalforge.net/doku.php/map-making_guide

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