[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:discrete_attack_damage
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Sun Sep 17 01:20:38 CDT 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/09/17 01:20
User : mwedel
Edit Summary:
@@ -1,26 +1,11 @@
- Right now, if you have a weapon that has attacktype physical & fire, an
d dam
- 40, it will do dam 40 of whatever attack works best against the creature
.
+ Right now, if you have a weapon that has attacktype physical & fire, and
dam 40, it will do dam 40 of whatever attack works best against the crea
ture.
- It is fairly common in most games that extra attacktypes do some extra
damage.
- Eg, this weapon does 20 physical damage and 10 fire damage. There isn
't any
- way to do that right now (ok, maybe with scripts :) , but that isn't re
ally the
- point here).
+ It is fairly common in most games that extra attacktypes do some extra d
amage. Eg, this weapon does 20 physical damage and 10 fire damage. There
isn't any way to do that right now (ok, maybe with scripts :) , but that
isn't really the point here).
- The effect of the unified damage in crossfire has some bad effects - f
or
- attacktypes which are really effects (paralyze, slow), the duration of t
he
- effect is determined by the damage. The problem this gets is if you hav
e a
- weapon that does physical + paralyze, it is hard to balance the damage (
the
- paralyze effect could be too strong in order for the weapon to do a reas
onable
- amount of physical damage, etc).
+ The effect of the unified damage in crossfire has some bad effects - for
attacktypes which are really effects (paralyze, slow), the duration of th
e effect is determined by the damage. The problem this gets is if you hav
e a weapon that does physical + paralyze, it is hard to balance the damage
(the paralyze effect could be too strong in order for the weapon to do a
reasonable amount of physical damage, etc).
- If those are separated out, it allows much finer tuning of objects. I
t would
- actually lower the power, as a weapon that currently has physical + fire
with
- dam 30 should be changed so that it's dam_phys + dam_fire = ~30. For
sake of
- argument, lets say it is an even split of 15/15.
+ If those are separated out, it allows much finer tuning of objects. It
would actually lower the power, as a weapon that currently has physical +
fire with dam 30 should be changed so that it's dam_phys + dam_fire = ~3
0. For sake of argument, lets say it is an even split of 15/15.
- If your using that weapon fighting fire resistant creatures, you'll st
ill do
- 15 physical, but much less fire. So I think it would make it less clear
what
- the best weapon to use would be - right now, the more attacktypes a weap
on has,
- the better basically.
+ If your using that weapon fighting fire resistant creatures, you'll stil
l do 15 physical, but much less fire. So I think it would make it less cl
ear what the best weapon to use would be - right now, the more attacktypes
a weapon has, the better basically.
IP-Address : 209.204.178.229
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:discrete_attack
_damage?rev=1158473972
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:discrete_attack
_damage
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