[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:discrete_attack_damage

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Sun Sep 17 01:20:38 CDT 2006


A page in your DokuWiki was added or changed. Here are the details:



Date        : 2006/09/17 01:20

User        : mwedel

Edit Summary: 



@@ -1,26 +1,11 @@

-  Right now, if you have a weapon that has attacktype physical & fire, an
d dam 

- 40, it will do dam 40 of whatever attack works best against the creature
.

+ Right now, if you have a weapon that has attacktype physical & fire, and
 dam  40, it will do dam 40 of whatever attack works best against the crea
ture.

  

-   It is fairly common in most games that extra attacktypes do some extra
 damage. 

-   Eg, this weapon does 20 physical damage and 10 fire damage.  There isn
't any 

- way to do that right now (ok, maybe with scripts  :) , but that isn't re
ally the 

- point here).

+ It is fairly common in most games that extra attacktypes do some extra d
amage.  Eg, this weapon does 20 physical damage and 10 fire damage.  There
 isn't any way to do that right now (ok, maybe with scripts  :) , but that
 isn't really the point here).

  

-   The effect of the unified damage in crossfire has some bad effects - f
or 

- attacktypes which are really effects (paralyze, slow), the duration of t
he 

- effect is determined by the damage.  The problem this gets is if you hav
e a 

- weapon that does physical + paralyze, it is hard to balance the damage (
the 

- paralyze effect could be too strong in order for the weapon to do a reas
onable 

- amount of physical damage, etc).

+ The effect of the unified damage in crossfire has some bad effects - for
 attacktypes which are really effects (paralyze, slow), the duration of th
e effect is determined by the damage.  The problem this gets is if you hav
e a weapon that does physical + paralyze, it is hard to balance the damage
 (the paralyze effect could be too strong in order for the weapon to do a 
reasonable amount of physical damage, etc).

  

-   If those are separated out, it allows much finer tuning of objects.  I
t would 

- actually lower the power, as a weapon that currently has physical + fire
 with 

- dam 30 should be changed so that it's dam_phys + dam_fire = ~30.  For 
sake of 

- argument, lets say it is an even split of 15/15.

+ If those are separated out, it allows much finer tuning of objects.  It 
would actually lower the power, as a weapon that currently has physical + 
fire with dam 30 should be changed so that it's dam_phys + dam_fire = ~3
0.  For sake of argument, lets say it is an even split of 15/15.

  

-   If your using that weapon fighting fire resistant creatures, you'll st
ill do 

- 15 physical, but much less fire.  So I think it would make it less clear
 what 

- the best weapon to use would be - right now, the more attacktypes a weap
on has, 

- the better basically.

+ If your using that weapon fighting fire resistant creatures, you'll stil
l do 15 physical, but much less fire.  So I think it would make it less cl
ear what the best weapon to use would be - right now, the more attacktypes
 a weapon has, the better basically.

  

  





IP-Address  : 209.204.178.229

Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:discrete_attack
_damage?rev=1158473972

New Revision: http://wiki.metalforge.net/doku.php/dev_todo:discrete_attack
_damage



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