[Crossfire-wiki] [Crossfire DokuWiki] page added: dev_todo:discrete_attack_damage
no-reply_wiki at metalforge.org
no-reply_wiki at metalforge.org
Sun Sep 17 01:19:33 CDT 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/09/17 01:19
User : mwedel
Edit Summary: created
Right now, if you have a weapon that has attacktype physical & fire, and
dam
40, it will do dam 40 of whatever attack works best against the creature.
It is fairly common in most games that extra attacktypes do some extra d
amage.
Eg, this weapon does 20 physical damage and 10 fire damage. There isn't
any
way to do that right now (ok, maybe with scripts :) , but that isn't real
ly the
point here).
The effect of the unified damage in crossfire has some bad effects - for
attacktypes which are really effects (paralyze, slow), the duration of the
effect is determined by the damage. The problem this gets is if you have
a
weapon that does physical + paralyze, it is hard to balance the damage (th
e
paralyze effect could be too strong in order for the weapon to do a reason
able
amount of physical damage, etc).
If those are separated out, it allows much finer tuning of objects. It
would
actually lower the power, as a weapon that currently has physical + fire w
ith
dam 30 should be changed so that it's dam_phys + dam_fire = ~30. For sa
ke of
argument, lets say it is an even split of 15/15.
If your using that weapon fighting fire resistant creatures, you'll stil
l do
15 physical, but much less fire. So I think it would make it less clear w
hat
the best weapon to use would be - right now, the more attacktypes a weapon
has,
the better basically.
IP-Address : 209.204.178.229
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:discrete_attack
_damage
--
This mail was generated by DokuWiki at
http://wiki.metalforge.net/
More information about the crossfire-wiki
mailing list