[Crossfire-wiki] [Crossfire DokuWiki] page added: dev_todo:discrete_attack_damage

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Sun Sep 17 01:19:33 CDT 2006


A page in your DokuWiki was added or changed. Here are the details:



Date        : 2006/09/17 01:19

User        : mwedel

Edit Summary: created



 Right now, if you have a weapon that has attacktype physical & fire, and 
dam 

40, it will do dam 40 of whatever attack works best against the creature.



  It is fairly common in most games that extra attacktypes do some extra d
amage. 

  Eg, this weapon does 20 physical damage and 10 fire damage.  There isn't
 any 

way to do that right now (ok, maybe with scripts  :) , but that isn't real
ly the 

point here).



  The effect of the unified damage in crossfire has some bad effects - for
 

attacktypes which are really effects (paralyze, slow), the duration of the
 

effect is determined by the damage.  The problem this gets is if you have 
a 

weapon that does physical + paralyze, it is hard to balance the damage (th
e 

paralyze effect could be too strong in order for the weapon to do a reason
able 

amount of physical damage, etc).



  If those are separated out, it allows much finer tuning of objects.  It 
would 

actually lower the power, as a weapon that currently has physical + fire w
ith 

dam 30 should be changed so that it's dam_phys + dam_fire = ~30.  For sa
ke of 

argument, lets say it is an even split of 15/15.



  If your using that weapon fighting fire resistant creatures, you'll stil
l do 

15 physical, but much less fire.  So I think it would make it less clear w
hat 

the best weapon to use would be - right now, the more attacktypes a weapon
 has, 

the better basically.







IP-Address  : 209.204.178.229

Old Revision: none

New Revision: http://wiki.metalforge.net/doku.php/dev_todo:discrete_attack
_damage



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