[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:fancy_generators

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Thu Feb 8 16:33:10 CST 2007


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Date        : 2007/02/08 16:33
User        : 
Edit Summary: 

@@ -6,8 +6,9 @@
  
  A spawner (what we were calling this before we decided to just expand the generator to cover these functions) will create items -- usually monsters, but not necessarily -- at a set rate within a set radius, possibly with some randomness built in.
  
  The objects to be created may be taken from a treasurelist or from inventory, or maybe both methods should be possible.  A treasurelist allows different objects to have different odds of creation, but an inventory list could do that too, while also allowing the spawner to "run out" of objects to create.
+ >Running out of monsters could be done wiht food. However, inventored monsters can be special in some case, fe. they can be holding key or special item. So if we want one of the spawned orcs hold a key to next level, then yes - its useful. kshinji
  
  Spawners are indestructible and invisible, unlike generators.  
  
  Spawners will only create so many monsters at once.  Monsters should be tracked wherever they go, so a player can't use ''charm monster'' near a spawner to build a huge army.  
@@ -22,5 +23,4 @@
  
  ==== Implementation ====
  
  So far, I've added the ability for generators to create monsters within a radius, which is set with the ''generator_radius'' field in the object.  This defaults to 1 if not set.  Patch for this is at [[http://baugher.pikenet.net/cf/generator_radius.patch]].
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Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:fancy_generators?rev=1170965463
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:fancy_generators

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