[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:fancy_generators

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Thu Feb 8 16:36:20 CST 2007


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Date        : 2007/02/08 16:36
User        : 
Edit Summary: 

@@ -17,10 +17,14 @@
  
  >> Also, if a spawner creates objects which are not destroyed, like weapons players want to keep and use, that could get tricky.  Maybe the spawner should lose track of objects when they pass outside its radius?
  
  ==== Ideas ====
+ 
+ * Monsters should apear ''frozen'' for a second, to prevent them from instantly rushing onto player. This could be done with paralyze effect, there was also some code which used speed_left to freeze objects, according to irc.
+ 
+ * There should be monster animation for spawning, or if monster does not have one, fixed effect should be used.
  
  Please add new ideas here.
  
  ==== Implementation ====
  
  So far, I've added the ability for generators to create monsters within a radius, which is set with the ''generator_radius'' field in the object.  This defaults to 1 if not set.  Patch for this is at [[http://baugher.pikenet.net/cf/generator_radius.patch]].


IP-Address  : 217.153.241.198
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:fancy_generators?rev=1170973987
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:fancy_generators

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