[Crossfire-wiki] [Crossfire DokuWiki] page changed: map_making
no-reply_wiki at metalforge.org
no-reply_wiki at metalforge.org
Wed Jun 20 17:51:15 CDT 2007
A page in your DokuWiki was added or changed. Here are the details:
Date : 2007/06/20 17:51
User :
Edit Summary: fix typo
@@ -22,9 +22,9 @@
- Do not create weapons or other items with the attack_type godpower or protection/resistance to godpower
- In order to maintain the challenge level of Crossfire, the attacktype godpower is used. Since it's possible to gain resistances and protection to all all other attack_types certain monsters have godpower which will cause damage to player character. I know, it doesn't seem fair - but it's no fun when the game is easy, either.
- Extremely valuable treasure right next to the entrance, or nearby. Players should need to work to get treasure. If the treasure is fairly worthless (food, or non magical items), this would be acceptable.But a character should not be able to pop in, pick up a potion, spell book,or a lot of diamonds, and then pop out again, without ever meeting monster.
- - Don't put monsters of high experience point near to entrance where the yare trapped. Low level player could boost their experience high by using some weapons or spells from distance without danger. For example find a trapped troll and get wand of fireball.
+ - Don't put monsters of high experience point near to entrance where they are trapped. Low level player could boost their experience high by using some weapons or spells from distance without danger. For example find a trapped troll and get wand of fireball.
- Monsters on top of other monsters. A troll should not be sitting on top of an oriental dragon. The only exception to this would be if a monster could be on top of another monster (making sense) and hiding it at the same time. A troll on top of an oriental dragon does not make sense (could not fit), nor can the troll hide the oriental dragon. Using tricks like these which are only applicable due to display limitations is something that should not be done, nor should the player need to click on every monster he encounters to see if something is below it. (as a side note, doing this will tend to lock the monsters into position, making them unable to move.)
- Large groups of monsters that can be killed quickly with spells. Affair popular tactic to make high level maps is just to put 30 dragons (or other tough monsters) in a big room. Do not do this. All the player needs to do is cast a dozen ice storms, and quickly gets millions of experience .Likewise, it is unlikely that any more than 2 or 3 large (multi square) monsters will be able to attack a player or party at once - the remaining 25will be blocked from doing anything. This then makes it so that having 30dragons is not any tougher than having 3.
==== General Suggestions ====
@@ -134,5 +134,4 @@
- Compose an email to crossfire-maps at lists.sourceforge.net and include the map file as an attachment
* Try to keep the attachment at 1MB or less in size
* If possible, avoid composing the message in HTML format -- this helps keep the mail archives "looking nice" and consistant
* If you would like to sign up for the Crossfire Maps mailing list, visit https://lists.sourceforge.net/lists/listinfo/crossfire-maps
-
IP-Address : 86.31.103.159
Old Revision: http://wiki.metalforge.net/doku.php/map_making?rev=1177301459
New Revision: http://wiki.metalforge.net/doku.php/map_making
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