[Crossfire-wiki] [Crossfire DokuWiki] page changed: map_making

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Wed Jun 20 17:54:51 CDT 2007


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2007/06/20 17:54
User        : 
Edit Summary: minor tidy ups

@@ -30,10 +30,10 @@
  ==== General Suggestions ====
  
    - If you want to make a high level map, instead of tossing a lot of monster son it, take existing monsters and make them tougher. Increase their hit points, level (which then means spells they use do more damage), add immunities or protections, remove vulnerabilities, change attack types, etc.Try not to totally change the characteristics of a known monster - a normal dragon should still be dragon like. Also, remember to adjust experience that the monster gives.
    - Try to keep the treasure in line with the difficulty. 5 potions should not be given out for defeating orcs or gnolls (even if there are a lot of them), but if you need to defeat several dragons to get to the potions, that is fine. Likewise, if it is likely a lot of spells will be needed to defeat the monster, and those spells have a chance of destroying the items, then perhaps a few extra items to take this into considerations not a bad idea.
-   - If use of a specific skill/class/spell is needed to complete the map,that should be stated near the map entrance. How clearly this is stated depends on the circumstance. If use of a certain skill is needed, there is probably no good way other than to state that a skill is needed. If use offal certain spell is needed, stating that a spell caster of XX level might be sufficient, with the assumption that a spell caster of that level would have the spell. It is safe to assume that all characters can fight, outsell (especially certain spells) should not be assumed, and thus should be stated.
-   - Also, don't put in hidden rooms requiring dimension door if they only real way to know about them is pure luck or looking at the map. If you want to do something like that, at least put some clues in.
+   - If use of a specific skill/class/spell is needed to complete the map,that should be stated near the map entrance. How clearly this is stated depends on the circumstance. If use of a certain skill is needed, there is probably no good way other than to state that a skill is needed. If use of a certain spell is needed, stating that a spell caster of XX level might be sufficient, with the assumption that a spell caster of that level would have the spell. It is safe to assume that all characters can fight, but spell (especially certain spells) should not be assumed, and thus should be stated.
+   - Also, don't put in hidden rooms requiring dimension door if the only real way to know about them is pure luck or looking at the map. If you want to do something like that, at least put some clues in.
    - If a certain skill would make a map easier, but is not required, you don't need to necessary state it. The idea of this is that it can be frustrating to wander into some map, complete most of it, but find out you can't finish the map because you lack some skill or spell.
  
  ==== Features to Avoid ====
  


IP-Address  : 86.31.103.159
Old Revision: http://wiki.metalforge.net/doku.php/map_making?rev=1182379873
New Revision: http://wiki.metalforge.net/doku.php/map_making

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