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Tue Nov 20 18:58:31 CST 2007
^ Some coloring/perspective hints/clarifications from David Sundqvist: ^
| Perspective in Crossfire is based on the XY coordinate system of possibl=
e player movements, with a slight tilting of the graphics to allow for gre=
ater detail and more interesting graphics, since walls have to be in tha=
t perspective to allow joining. X and Y in graphics should correspond to X=
and Y in the object. Z in the object is represented with 2 Y/X. \\ \\ Kee=
ping perspective consistency is mainly important in fixed objects like bui=
ldings, walls and other background. |
| Light should generally come from the right side, so the left side of bui=
ldings should be darker or shaded, as needed. |
| Wind is generally coming from the left side, so smoke or other things af=
fected by wind should be travelling towards the right side. |
IP-Address : 70.254.39.97
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/graphics_guide
--=20
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