[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:leaf
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Tue Aug 12 20:05:24 CDT 2008
A page in your DokuWiki was added or changed. Here are the details:
Date : 2008/08/12 20:05
User :
Edit Summary: Started on content summary for tutorial island
@@ -76,5 +76,176 @@
* Create a single download file (CD?) for Windows users that contains Crossfire Client (& GTK) and the Server (& Python) and mapset
* Outline for Tutorial Island patch on [[http://sourceforge.net/tracker/index.php?func=detail&aid=2013778&group_id=13833&atid=313833|SourceForge]]
+ ----
+ === Tutorialisland (starting map) ===
+
+ Starting point is at x16, y54 (far southern point of the island)
+
+ Magic mouth with introduction & instructions (movement keys, how to apply signs)
+
+ Welcome to Crossfire!
+
+ You are now in the beginner's area, which will
+ teach you the fundamentals of playing Crossfire,
+ and prepare you to survive in this vast and
+ sometimes dangerous world.
+
+ As you pass through this island, read all the
+ signs and any other information provided, and
+ you'll soon learn the basics of the game.
+
+ From here, move north (press your up-arrow key,
+ or type 'north<enter> ) and press the 'a' key to
+ read the next sign. Good luck!
+
+ Sign explains how to apply objects
+
+ Congratulations! You have applied an object..
+
+ You will be applying a variety of things in the world of Crossfire.
+ Be it chests, levers, and equipment.
+
+ Now go to the next sign to continue the tutorial.
+
+ Sign explains how to apply a "ladder going down"
+
+ In order to enter that passage,
+ just 'a'pply it like usual.
+
+ Ladder (exit) takes you to tutorialhouse (Tutorial Passage)
+
+ === tutorialhouse (Tutorial Passage) ===
+
+ Starting point is x1, y9 (west middle of the map)
+
+ Sign explains keys (nearby strange key required to unlock doors to immediate right|east.) The doors can only be opened with the strange key.
+
+ Hello, you need a key to get past these doors.
+ To pick the key up, press . Then simply move
+ in to the door to unlock it.
+ But beware! Some doors are trapped.
+
+ Two doorways await, one to the north (food) and one to the south (traps) (1st set of doors, of 3)
+
+ North - Sign reads:
+
+ Virtues of Food
+
+ Inside the room is another sign that reads:
+
+ In order to survive you need food.
+ If your food meter goes to zero you'll
+ start losing health.
+
+ Five food items arranged in a row with a magic moth underneath each of them.
+
+ food
+ msg: This is your standard food. You can 'a'pply it on the floor to eat it
+ or you can take it with you to eat it later.
+
+ apple
+ msg: There are a variety of foods. Some with more nutrition and others less.
+
+ liver
+ msg: Some monsters drop body parts. You can eat those too.
+
+ waybread
+ msg: Waybreads are the MRE (Meals-Ready-to-Eat)
+ of Crossfire. They weigh very little but pack
+ a large food value. They are much more
+ expensive than normal food, but when you
+ can afford them, they are the best food to
+ take on long trips or dungeon excursions,
+ since their light weight won't slow you down.
+
+ booze
+ msg: An easy way to identify food to check if its poisonous or not
+ is to use the 'woodsman' skill.
+
+ South - sign reads:
+
+ The Tricks of Traps
+
+ Upon entering the room, there is a rune of marking that reads:
+
+ Stop where you are!
+
+ The yellow floors are littered with traps, enter with caution!
+ In order to detect them, stand by them and wait a while or use
+ the 'find traps' skill. If you have the 'disarm traps' skill you also
+ disarm them if you have located them.
+
+ Beware of chests also, for they can be trapped too.
+
+ All the traps are Runes of Mass Confusion.
+
+ Back in the hallway is another sign and an (weak) earthwall.
+
+ Sign reads:
+
+ There are walls that you can break, like these earth walls.
+
+ NOTE: Can a fireborn or character class without a weapon attack break through these walls?
+
+ Next set of doors, in a north (terrain) & south (dungeon features) arrangement (2nd of 3)
+
+ North - sign reads:
+
+ The Ways of Walking
+
+ Inside the room is various terrain (mountain, grass, water, fernssparce, forestsparce, tree)
+
+ Sign inside the door way reads:
+
+ Crossfire has a variety of terrain.
+ Experiment with them!
+
+ South sign reads:
+
+ Dungeon Features 101
+
+ Inside the room are various levers, buttons, a chest, door, boulder & button.
+
+ Sign Reads:
+
+ Levers and buttons are part of dungeons.
+ They're easy to use! Just 'a'pply them.
+
+ Sign pointing to a chest:
+
+ How to use a chest (contents - gold coins):
+
+ Just 'a'pply it and right click the item shown in the chest.
+ Right clicking items will either pick up or drop them, depending on where they're at.
+
+ Sign in front of doorway (southwest|lower left) corner (contents - random food):
+
+ There is no key for this door.
+ However bashing it open or picklocking it is a viable solution to the problem.
+
+ Handle lowers the gate at the bottom of the map
+
+ Button (when stepped on) opens a gate at the bottom of the map
+
+ Sign in front of a boulder (lowers spikes):
+
+ Players aren't heavy enough to press a large button.
+ But rolling boulders on top of one will activate it.
+
+ Next set of rooms (3rd of 3)
+
+ Sign to the north reads:
+
+ Regions of Religion
+
+ Sign inside the room reads:
+
+ Welcome to the Pantheon, where you get to worship a god.
+ In order to worship a god you need the 'prayer' skill which
+ can be granted by a class, a holy symbol, or a scroll of prayer.
+ Remember to choose your god wisely! Converting to another
+ god will produce BAD effects.
+
+ FIXME - Continue with the summary
IP-Address : 65.193.16.100
Old Revision: http://wiki.metalforge.net/doku.php/user:leaf?rev=1218587372
New Revision: http://wiki.metalforge.net/doku.php/user:leaf
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