[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:leaf

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Tue Aug 12 20:05:24 CDT 2008


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2008/08/12 20:05
User        : 
Edit Summary: Started on content summary for tutorial island

@@ -76,5 +76,176 @@
    * Create a single download file (CD?) for Windows users that contains Crossfire Client (& GTK) and the Server (& Python) and mapset
  
    * Outline for Tutorial Island patch on [[http://sourceforge.net/tracker/index.php?func=detail&aid=2013778&group_id=13833&atid=313833|SourceForge]]
  
+ ----
  
+ === Tutorialisland (starting map) ===
+ 
+ Starting point is at x16, y54 (far southern point of the island)
+ 
+ Magic mouth with introduction & instructions (movement keys, how to apply signs)
+ 
+   Welcome to Crossfire!
+ 
+   You are now in the beginner's area, which will
+   teach you the fundamentals of playing Crossfire,
+   and prepare you to survive in this vast and
+   sometimes dangerous world.
+ 
+   As you pass through this island, read all the
+   signs and any other information provided, and
+   you'll soon learn the basics of the game.
+ 
+   From here, move north (press your up-arrow key,
+   or type 'north<enter> ) and press the 'a' key to
+   read the next sign.  Good luck!
+ 
+ Sign explains how to apply objects
+ 
+   Congratulations! You have applied an object..
+ 
+   You will be applying a variety of things in the world of Crossfire.
+   Be it chests, levers, and equipment.
+ 
+   Now go to the next sign to continue the tutorial.
+ 
+ Sign explains how to apply a "ladder going down" 
+ 
+   In order to enter that passage,
+   just 'a'pply it like usual.
+ 
+ Ladder (exit) takes you to tutorialhouse (Tutorial Passage)
+ 
+ === tutorialhouse (Tutorial Passage) === 
+ 
+ Starting point is x1, y9 (west middle of the map)
+ 
+ Sign explains keys (nearby strange key required to unlock doors to immediate right|east.) The doors can only be opened with the strange key.
+ 
+   Hello, you need a key to get past these doors.
+   To pick the key up, press . Then simply move
+   in to the door to unlock it.
+   But beware! Some doors are trapped.
+ 
+ Two doorways await, one to the north (food) and one to the south (traps) (1st set of doors, of 3)
+ 
+ North - Sign reads:
+ 
+   Virtues of Food
+ 
+ Inside the room is another sign that reads:
+ 
+   In order to survive you need food.
+   If your food meter goes to zero you'll
+   start losing health.
+ 
+ Five food items arranged in a row with a magic moth underneath each of them.
+ 
+ food
+   msg: This is your standard food. You can 'a'pply it on the floor to eat it
+   or you can take it with you to eat it later.
+ 
+ apple
+   msg: There are a variety of foods. Some with more nutrition and others less.
+ 
+ liver
+   msg: Some monsters drop body parts. You can eat those too.
+ 
+ waybread
+   msg: Waybreads are the MRE (Meals-Ready-to-Eat)
+   of Crossfire.  They weigh very little but pack
+   a large food value.  They are much more
+   expensive than normal food, but when you
+   can afford them, they are the best food to
+   take on long trips or dungeon excursions,
+   since their light weight won't slow you down.
+ 
+ booze
+   msg: An easy way to identify food to check if its poisonous or not
+   is to use the 'woodsman' skill.
+ 
+ South - sign reads:
+ 
+   The Tricks of Traps
+ 
+ Upon entering the room, there is a rune of marking that reads:
+ 
+   Stop where you are!
+ 
+   The yellow floors are littered with traps, enter with caution!
+   In order to detect them, stand by them and wait a while or use
+   the 'find traps' skill. If you have the 'disarm traps' skill you also
+   disarm them if you have located them.
+ 
+   Beware of chests also, for they can be trapped too.
+ 
+ All the traps are Runes of Mass Confusion.
+ 
+ Back in the hallway is another sign and an (weak) earthwall.
+ 
+ Sign reads:
+ 
+   There are walls that you can break, like these earth walls.
+ 
+ NOTE: Can a fireborn or character class without a weapon attack break through these walls?
+ 
+ Next set of doors, in a north (terrain) & south (dungeon features) arrangement (2nd of 3)
+ 
+ North - sign reads:
+ 
+   The Ways of Walking
+ 
+ Inside the room is various terrain (mountain, grass, water, fernssparce, forestsparce, tree)
+ 
+ Sign inside the door way reads:
+ 
+   Crossfire has a variety of terrain.
+   Experiment with them!
+ 
+ South sign reads:
+ 
+   Dungeon Features 101
+ 
+ Inside the room are various levers, buttons, a chest, door, boulder & button.
+ 
+ Sign Reads:
+ 
+   Levers and buttons are part of dungeons.
+   They're easy to use! Just 'a'pply them.
+ 
+ Sign pointing to a chest:
+ 
+   How to use a chest (contents - gold coins):
+ 
+   Just 'a'pply it and right click the item shown in the chest.
+   Right clicking items will either pick up or drop them, depending on where they're at.
+ 
+ Sign in front of doorway (southwest|lower left) corner (contents - random food):
+ 
+   There is no key for this door.
+   However bashing it open or picklocking it is a viable solution to the problem.
+ 
+ Handle lowers the gate at the bottom of the map
+ 
+ Button (when stepped on) opens a gate at the bottom of the map
+ 
+ Sign in front of a boulder (lowers spikes):
+ 
+   Players aren't heavy enough to press a large button.
+   But rolling boulders on top of one will activate it.
+ 
+ Next set of rooms (3rd of 3)
+ 
+ Sign to the north reads:
+ 
+   Regions of Religion
+ 
+ Sign inside the room reads:
+ 
+   Welcome to the Pantheon, where you get to worship a god.
+   In order to worship a god you need the 'prayer' skill which
+   can be granted by a class, a holy symbol, or a scroll of prayer.
+   Remember to choose your god wisely! Converting to another
+   god will produce BAD effects.
+ 
+ FIXME - Continue with the summary


IP-Address  : 65.193.16.100
Old Revision: http://wiki.metalforge.net/doku.php/user:leaf?rev=1218587372
New Revision: http://wiki.metalforge.net/doku.php/user:leaf

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