[Crossfire-wiki] [Crossfire DokuWiki] page changed: ideas:cult_system_restructuring

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Wed Dec 31 10:38:26 CST 2008


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Date        : 2008/12/31 10:38
User        : 
Edit Summary: a little more flesh

@@ -53,4 +53,33 @@
  Religion of Dwarves.  Essentially monotheistic but deceased Dwarven heroes are considered immortal in spirit.  Loosely based on [[:Dwarven Creation Tale]] but different ending.  Details TBD much later when Dwarves are given more attention.
  
  ==== Lythander ====
  Religion of Elves.  Polytheistic, Tolkien-like.  Humans generally think of Lythander as a god and some even spare “him” some minor worship, but in the Elven language, it's a plural word akin to Middle-Earth “Valar”.  May have sub-cults... TBD much later when Elves are given more attention.
+ 
+ ===== Code changes =====
+ 
+   - Conversion happens in a special player changer, not the altar.  This way you can have an altar for a restricted-access religion in a public temple.
+   - Currently we register in the archetype that two religions are enemies.  Need to also register “branching” and affinity.  A religion should be able to have more than one enemy religion (pretty much everyone is opposite Devourers).
+   - Converting to a branch religion of your current religion incurs no punishment.
+     - Benefits and restrictions of the new one override the old one, but in most cases, the new benefits should be a superset, so that it **looks** like they accumulate.
+     - New repelled and denied paths may mean the character becomes unable to cast some already acquired prayers or spell, though.
+   - Praying in the altar of a different religion gets normal benefits if:
+     - It's a branch of your current religion;
+     - Your current religion is a branch of the one the altar belongs to;
+     - The two religions are “allied” (eg Ixalovh and Sorig).
+   - Praying in the altar of a different religion causes punishment (possibly from both gods) if the religions are enemies.  Enmity should follow up branches, so for example even a branch of Devourers would still be taboo for Imperial priests.
+   - Otherwise, praying on a “stranger” altar has no effect.  (But whether “no effect” means “same as praying without an altar” or “same as not praying” remains to be defined.)
+ 
+ ===== Other changes =====
+ These changes are planned to the content as part of the reboot, and they're just noted here to clarify and complement the above.
+ 
+ ==== Prayer lists and learning ====
+ Prayer lists will be restricted to specific religions, similar (but not quite) to how 1.x spells have different skills.
+ 
+ There will be no more prayerbooks; prayers will be learned in the temple (since that's the only way to enforce the restriction above without requiring superfluous code changes).
+ 
+ Scrolls, wands and rods that cast prayers will be given different names and faces.  Possibly re-use “prayerbook” to be the equivalent of a scroll.  These should also be more rare; possibly sold or given at the temple.
+ 
+ As a side effect, **making** prayer scrolls will require a different base “material” (a blank prayerbook rather than a blank scroll).
+ 
+ ==== Prejudice, bigotry, etc ====
+ Some places may have detectors that cause a character to be treated better or worse based on religion.  In the long term, ideally that would be replaced by a reputation system, but until such a time, detectors will do.


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Old Revision: http://wiki.metalforge.net/doku.php/ideas:cult_system_restructuring?rev=1230740448
New Revision: http://wiki.metalforge.net/doku.php/ideas:cult_system_restructuring

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