[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:cavesomething:resistances

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Wed May 12 17:54:54 CDT 2010


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2010/05/12 17:54
User        : cavehippo
Edit Summary: attack specific base resist points derived from stats

@@ -31,7 +31,40 @@
  Good values for resistance are more than twice the possible 'to hit' rolls that monsters you are facing can make, this will increase as you go up levels.* Doubling the amount of resistance you have will always halve the amount of damage you take.
  
  If you have inadequate resist points, then you will take critical hits all the time, a first level character fighting a level 20 monster should expect every (ie, //the//) hit against them to be a critical unless they have some seriously out-of-level equipment.
  
- The Con stat will give some resist points for all types of attacks, enough to ensure you probably won't take critical hits 90% of the time against creatures up to 10 levels higher than your Con stat. (although you would expect to take maximum damage or close to it for almost every attack).
+ Different stats would give some resist points for various types of attacks, probably with a bonus of something like +0 at a value of 10, and +5 for every 1 above that, -5 for every 1 below that. -  or roughly whatever is enough to ensure you probably won't take critical hits 90% of the time against creatures up to 10 levels higher than the appropriate stat. (although you would expect to take maximum damage or close to it for almost every attack).
+ 
+ Dex and Con shouldn't feature that much in the table below, since they are more about avoiding being hit in the first place and having the HP to weather the damage when it is dealt respectively.
+ 
+ STR, DEX, CON, INT, WIS, POW, CHA
+ 
+ |Attack Type | Stat|
+ |PHYSICAL     | STR |    
+ |MAGIC        | POW, INT, WIS (all three, or lowest of the 3?)|
+ |FIRE         | POW, INT, WIS (all three, or lowest of the 3?)|
+ |ELECTRICITY  | POW, INT, WIS (all three, or lowest of the 3?)|
+ |COLD         | POW, INT, WIS (all three, or lowest of the 3?)|
+ |CONFUSION    | INT|
+ |ACID         | STR|
+ |DRAIN        | INT?|
+ |WEAPONMAGIC  | POW, INT, WIS (all three, or lowest of the 3?)|
+ |GHOSTHIT     | INT?|
+ |POISON       | STR|
+ |SLOW         | CON?|
+ |PARALYZE     | CON?|
+ |TURN_UNDEAD  | WIS|
+ |FEAR         | WIS|
+ |CANCELLATION | unsure|
+ |DEPLETE      | INT?|
+ |DEATH        | POW?|
+ |CHAOS        | WIS|
+ |COUNTERSPELL | INT|
+ |GODPOWER     | WIS - when resistances can't reach 100% having some resist points in this may be ok - although generally this is used as 'the player really, really ought to die here' so maybe not.|
+ |HOLYWORD     | WIS|
+ |BLIND        | STR?|
+ |INTERNAL     | unsure - what is this anyway?|
+ |LIFE_STEALING | STR?|
+ |DISEASE      | CON?|
+ 
  
  * what these values are will depend on how ac/wc are reworked


IP-Address  : 81.141.58.188
Old Revision: http://wiki.metalforge.net/doku.php/user:cavesomething:resistances?rev=1273499792
New Revision: http://wiki.metalforge.net/doku.php/user:cavesomething:resistances

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