[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:mwedel:skill_classes

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Thu Oct 13 01:41:35 CDT 2011


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2011/10/13 01:41
User        : mwedel
Edit Summary: 

@@ -11,8 +11,10 @@
    * Some of the basis on cost was to make those decisions a little harder - cheapest skill be 3, most expensive being 9, with most in between.  A knight can increase spellcasting skills - it is costly, almost 3 times as much as their weapon skills, but if 15 AP/level is the number chosen, if they chose to increase nothing else, they could increase a wizard skill by almost 2 levels - that might be worth it.  If the costs were more widely varied - say cheap skills were 1, and expensive skills 10, than with a 10:1 ratio, any improvement of other skills is much less likely to happen (with cheap skills being 1, the AP/level would also be lower)
    * I still need to do a second pass on this chart - my first pass was figuring skill costs based on class.  Second pass would be to look at each skill and see relative costs.  For example, for Missile Weapons, a Paladin should probably not be any worse than a warlock, so one of those should get adjusted.
    * One adjustment that I did make is to make sure that for every skill, there is at least one class that gets it at a cost of 3.
    * The table below basically represents current skills in the game.  There is room for new skills - for example, a skill for each attribute with a high cost which basically increases that attribute one point.  There could also be skills for resistances, skills to just get more HP, etc.  Most of these would really be more high level skills - only after the character has maxed out most of their preferred skills would it be worthwhile to increase those.
+   * Note that skills for races still need to be done, but that is a simpler table, since the number of skills per race is lot lower, and only the cost for specific skills they grant at creation time really need to be recorded.  The costs for all skills is needed on this table because one has to know how much it would cost that fighter to learn fire magic if they learn it at some point.
+   * One thought is whether skill scrolls should still exist, or should characters have access to improve all skills when starting out, but given the costs, some of these are effectively never going to get improved.
  
  ^Skill^Monk^Paladin^Priest^Ninja^Thief^Barbarian^Mage^Swashbuckler^Warlock^Knight^Devotee^Elemental Wizard^
  ^Missile Weapon^100^6^7^4^4^3^7^4^5^3^8^7^
  ^Sword^100^4^8^4^4^6^9^5^4^3^8^9^


IP-Address  : 173.228.106.67
Old Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes?rev=1318487801
New Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes

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