[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:mwedel:skill_classes

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Thu Oct 13 23:18:46 CDT 2011


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2011/10/13 23:18
User        : mwedel
Edit Summary: Add persuasion.

@@ -42,8 +42,9 @@
  ^Bowyer^9^7^7^5^6^4^9^4^8^3^8^9^
  ^Thaumaturgy^8^9^9^8^9^9^5^8^8^8^8^3^
  ^Woodsman^5^7^6^8^9^3^7^9^9^8^8^7^
  ^TOTAL^625^171^172^152^161^160^168^154^168^158^170^168^
+ 
  
  =====  Skill Descriptions =====
  
    * **Missile Weapon** is as is now - ability to use bows, crossbows, slings
@@ -57,11 +58,10 @@
    * **Air, Fire, Water, Earth Magic** represent a refactoring of magic skills - I think those are more balanced.
    * **Divine Magic** represents cleric spells - it is a renaming of praying.
    * **Traps** is ability to find/remove/create traps.
    * **Thievery** is combination of lockpicking, hiding, and stealing.
-   * **Singing** mixes singing and oratory.  This lets one calm hostile monsters, and also make friendly calm monsters.
+   * **Persausion** mixes singing, oratory and bargaining.  This lets one calm hostile monsters, and also make friendly calm monsters.  Better persuasion gets better shop prices.  I decided to make this one skill for all three so that it has enough value - bargaining by itself (only power is cheaper prices) would like be a skill not worth improving, and even just singing and oratory as a single skill is I am not sure worth while enough - I'm hoping my making this skill three things, people would find greater value.  Also, if at some point NPC reactions are added (based on NPC like/dislike of player determines type of information), this skill could also be used for that.
    * **Acrobatics** mixes jumping & climbing.  Jumping lets one skip over spaces (potentially avoiding traps), climbing reduces penalties in mountainous terrain.
-   * **Bargaining** lets one gets better prices at shops.  Perhaps this should get renamed and also allow for better interaction with some NPC, if there is ever a time where we add reactions to them (eg, NPC does or does not like the party).  Better name might be persuasion?
    * **Literacy** is as it is now - this lets one read non magic material, and lets one create scrolls and identify them.  Inscription becomes part of this skill.
    * **Weaponsmith** breaks apart the current smithery which includes everything - weaponsmith identifies creates just weapons
    * **Armorer** (different than armor) is ability to identify and make armor.
    * **Jeweler** is ability to identify and make rings and necklaces


IP-Address  : 173.228.106.67
Old Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes?rev=1318488091
New Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes

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