[Crossfire-wiki] [Crossfire DokuWiki] page changed: combat

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Mon Oct 28 03:42:25 CDT 2013


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2013/10/28 03:42
User        : saru
Edit Summary: 

@@ -1,11 +1,11 @@
  ====== Combat ======
  This article explains the combat system in Crossfire.
  
  ===== Combat general description =====
- Combat is the interaction of two controlled objects ([[:players]] and/or [[:monsters]] that exchange blows using diverse systems of attack. Combat can result in the death of any participant including yourself and is therefore a critical aspect of success in Crossfire. Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:equipment]] held if a monster (or a gravestone if a player) and a flux of [[:experience]], be it positive or negative.
+ Combat is the interaction of two controlled objects ([[:characters|players]] and/or [[:monsters]] that exchange blows using diverse systems of attack. Combat can result in the death of any participant including yourself and is therefore a critical aspect of success in Crossfire. Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:equipment]] held if a monster (or a gravestone if a player) and a flux of [[characters:secondary_stats:experience]], be it positive or negative.
  
- Controlled objects can attack using a variety of [[combat:attack_types|attack types]] to expose vulnerabilities in an opponent for additional damage. Damage from an [[combat:attack_types|attack types]] can be defended or protected against by [[combat:resistance|resistances]]. Some [[combat:attack_types|attack types]] do not simply do damage but also do indirect damage & effects, either temporarily or permanently. This could be to limit movement or modify a controlled objects vital statistics.
+ Controlled objects can attack using a variety of [[combat:attack_types|attack types]] to expose vulnerabilities in an opponent for additional damage. Damage from an [[combat:attack_types|attack types]] can be defended or protected against by [[characters:resistance|resistances]]. Some [[combat:attack_types|attack types]] do not simply do damage but also do indirect damage & effects, either temporarily or permanently. This could be to limit movement or modify a controlled objects vital statistics.
  
  ==== Physical Combat ====
  These [[:skills]] rely on the physical traits of the controlled object. They can be separated into [[skills:melee]] combat and [[skills:missile]] combat
  
@@ -15,17 +15,16 @@
  
  
  
  ===== Attacking =====
- Combat can be thought of as a sequence of attacks. 
+ Combat can be thought of as a sequence of attacks. Each attack can be described as:
  
- Each attack can be described as:
    - An attack is initiated using a combat skill of an attacker against a defender.
    - A saving throw is made by the defender (in the case of a physical attack type, this is the defenders AC compared to the attackers WC)
    - If the saving throw was successful the attack is cancelled
    - If the saving throw was unsuccessful, the attackers damage is calculated using the combat skill
    - The damage is reduced by the defenders 'resistance' or in the case of physical 'armour'
-   - The resultant damage is dealt to the defender by adjusting a [[characters:statistics]] such as [[characters:secondary_stats:hp]]
+   - The resultant damage is dealt to the defender by adjusting a [[:characters]] statistics such as [[characters:hp]]
  
  ==== Death & Experience ====
    
  If the defenders hp drops below 0, the defender dies, and the attacker adds the exp of the defender to their total exp for the skill which made the killing blow. The defender also drops any items from their inventory (if a player, this is a gravestone) onto the floor.


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/combat?rev=1382949516
New Revision: http://wiki.metalforge.net/doku.php/combat

-- 
This mail was generated by DokuWiki at
http://wiki.metalforge.net/



More information about the crossfire-wiki mailing list