[Crossfire-wiki] [Crossfire DokuWiki] page changed: combat

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Mon Oct 28 06:06:14 CDT 2013


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2013/10/28 06:06
User        : saru
Edit Summary: 

@@ -1,11 +1,12 @@
  ====== Combat ======
  This article explains the combat system in Crossfire.
+ 
  
  ===== Combat general description =====
- Combat is the interaction of two controlled objects ([[:characters|players]] and/or [[:monsters]] that exchange blows using diverse systems of attack. Combat can result in the death of any participant including yourself and is therefore a critical aspect of success in Crossfire. Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:equipment]] held if a monster (or a gravestone if a player) and a flux of [[characters:secondary_stats:experience]], be it positive or negative.
+ Combat is the interaction of two controlled objects ([[:characters|players]] and/or [[:monsters]] that exchange blows using diverse systems of attack. Combat can result in the death of any participant including yourself and is therefore a critical aspect of success in Crossfire. Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:equipment]] held if a monster (or a gravestone if a player) and a flux of [[characters:score]], be it positive or negative.
  
- Controlled objects can attack using a variety of [[combat:attack_types|attack types]] to expose vulnerabilities in an opponent for additional damage. Damage from an [[combat:attack_types|attack types]] can be defended or protected against by [[characters:resistance|resistances]]. Some [[combat:attack_types|attack types]] do not simply do damage but also do indirect damage & effects, either temporarily or permanently. This could be to limit movement or modify a controlled objects vital statistics.
+ Controlled objects can attack using a variety of [[:attack_types|attack types]] to expose vulnerabilities in an opponent for additional damage. Damage from an [[:attack_types|attack types]] can be defended or protected against by [[characters:protections|protections]]. Some [[:attack_types|attack types]] do not simply do damage but also do indirect damage & effects, either temporarily or permanently. This could be to limit movement or modify a controlled objects vital statistics.
  
  ==== Physical Combat ====
  These [[:skills]] rely on the physical traits of the controlled object. They can be separated into [[skills:melee]] combat and [[skills:missile]] combat
  


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/combat?rev=1382949743
New Revision: http://wiki.metalforge.net/doku.php/combat

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