[Crossfire-wiki] [Crossfire DokuWiki] page changed: guides:playing_crossfire

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Sun Oct 5 00:44:08 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/10/05 00:44
User        : saru
Edit Summary: Cross referenced to player_commands and tidied formatting

@@ -103,50 +103,46 @@
  Fire walls: bullet wall  large bullet wall  lightning wall  speedwall Will shoot missiles (including bullets, lightning, etc.) at players. Some firewalls can be destroyed while others cannot.
  Spinners and Directors: spinner  director These odd items will change the direction of any item flying over them, such as missile weapons and spells.
  
  
- Death --- the ultimate penalty?
- Should your hit point total drop below 0 you will die gravestoneWhat happens next depends on how the game is compiled. If the NOT_PERMDEATH option is being used (this is the default) then your character (and allof his carried equipment at the instant of death) will appear in the last room the character applied a "bed of reality."
+ ====Death --- the ultimate penalty?====
+ Should your hit point total drop below 0 you will die. What happens next depends on how the game is compiled. If the NOT_PERMDEATH option is being used (this is the default) then your character (and all of his carried equipment at the instant of death) will appear in the last room the character applied a "bed of reality."
  
  For each time you die, your character loses 20% of their experience (in all categories) and a random primary stat decreases by 1. At low levels, the stat loss is bad news, while it is the experience loss that really hurts at those high levels. You may still regain lost stats (up to your natural limit) by drinking potions of life. Certain gods restore lost stats if you meet certain conditions while praying on their alter.
  
- If the server administrator has made death permanent, there is still hope for your character. When the RESURRECTION option is enabled (the default option when NOT_PERMDEATH is not being used) other characters may bring you back from the beyond. There are 3 spells that are capable of doing this, but remember to retrieve the corpse corpseof the character that is to be resurrected!
+ If the server administrator has made death permanent, there is still hope for your character. When the RESURRECTION option is enabled (the default option when NOT_PERMDEATH is not being used) other characters may bring you back from the beyond. There are 3 spells that are capable of doing this, but remember to retrieve the corpse of the character that is to be resurrected!
  
  ====Important commands====
  Some of the important commands to master follow. For a list of all commands visit [[:player_commands]]
  
- ===Meta-command (')===
- Any command listed by the use of help (? key) can be used by spelling it out after the meta-command is issued. For example, you can use the command say either by hitting the double-q (" key) or by issuing the command string 'say.
+   * [[:player_commands|Meta-command (')]] - Any command listed by the use of help (? key) can be used by spelling it out after the meta-command is issued. For example, you can use the command say either by hitting the double-q (" key) or by issuing the command string 'say.
  
- ===Bind===
- You may bind any key with a complex command using the binding commands ('[[:player_commands#bind]] and '[[:player_commands#unbind]]). For example, you could bind the use of the meditation skill to the key "m." To do this first type:
+   * [[:player_commands#Bind]] - You may bind any key with a complex command using the binding commands ('[[:player_commands#bind]] and '[[:player_commands#unbind]]). For example, you could bind the use of the meditation skill to the key "m." To do this first type:
  
-   'bind use_skill meditation 
+   * '[[:player_commands#bind]] use_skill meditation 
  
  then press <return>. The game will then ask you for a key to bind the command to, you then hit m. You can also rebind this key to something else later if you wish too. Issue the command:
  
-   'unbind
+   * '[[:player_commands#unbind]]
  
  then press <return>. The game will then ask you for a key to unbind, you then hit m.
  
- ===Pick up===
- The command [[:player_commands#pickup]] allows you to change your pickup status. Ten different modes for pick up exist:
+   * [[:player_commands#Pick up]] - The command [[:player_commands#pickup]] allows you to change your pickup status. Ten different modes for pick up exist:
  
- Mode 1: Pick up one item
- Mode 2: Pickup up one item and stop
- Mode 3: Stop before picking up items
- Mode 4: Pick up all items
- Mode 5: Pick up all items and stop
- Mode 6: Pick up all magical items
- Mode 7: Pick up all coins and gems
- Modes above 7: Pickup items with a value density greater than the pickup mode.
+   * Mode 1: Pick up one item
+   * Mode 2: Pickup up one item and stop
+   * Mode 3: Stop before picking up items
+   * Mode 4: Pick up all items
+   * Mode 5: Pick up all items and stop
+   * Mode 6: Pick up all magical items
+   * Mode 7: Pick up all coins and gems
+   * Modes above 7: Pickup items with a value density greater than the pickup mode.
  
  Value density is value in gold/weight in kilograms. The value in gold is what the item is worth if you sold it in the shop. Gold coins have a value density of 66. Density 10 will pickup silver, gold, rings, wands, books, and scrolls. Artifacts are also picked up. Whenever you move over a pile of stuff your pickup mode controls if and what you collect. You can always pickup stuff using the pickup command (,) regardless of your current pickup mode.
  
- ===Invoke===
- A useful way to quickly cast both incantations and prayers is via the invoke command. To use it effectively type:
+   * [[:player_commands#Invoke]] - A useful way to quickly cast both incantations and prayers is via the invoke command. To use it effectively type:
  
- `bind invoke <spell> to any key.
+   * [[:player_commands#bind]] [[:player_commands#invoke]] <spell> to any key.
  
  Then, when that bound key is pressed, your character will cast that magic in the direction they're currently facing. Invoke can also replace cast and achieve the same effect.
  
  
@@ -155,26 +151,26 @@
  
  Useful multi-player commands
  Here are some useful [[:player_commands#commands for playing with other players:
  
- [[:player_commands#Shout]] - This meta-command will broadcast your message to every player currently logged in. The say command only sends messages to players who share your current map. Invoke this command just like 'say
+   * [[:player_commands#Shout]] - This meta-command will broadcast your message to every player currently logged in. The say command only sends messages to players who share your current map. Invoke this command just like 'say
  
- [[:player_commands#who]] - This will give you a listing of all the current players and the maps they are on currently. Invoke this command as '[[:player_commands#who]].
+   * [[:player_commands#who]] - This will give you a listing of all the current players and the maps they are on currently. Invoke this command as '[[:player_commands#who]].
  
- [[:player_commands#maps]] - This command can be a good way to find out where other players are.
+   * [[:player_commands#maps]] - This command can be a good way to find out where other players are.
  
- [[:player_commands#tell]] - Will send your message only to the player indicated. It is invoked as: '[[:player_commands#tell]] <character name> <message string>.
+   * [[:player_commands#tell]] - Will send your message only to the player indicated. It is invoked as: '[[:player_commands#tell]] <character name> <message string>.
  
  ===The simple party system===
  If the SIMPLE_PARTY_SYSTEM has been enabled on your server you can use this to adventure with other players. All experience gained by members of the party is split equally, and in addition, party members are always peaceful towards each other. Here's 2 useful party commands:
  
  1) To form a party issue the command:
  
-   '[[:player_commands#party]] form <party name> 
+   * '[[:player_commands#party]] form <party name> 
  
  2) To join a party, type:
  
-   '[[:player_commands#party]] join <party name> 
+   * '[[:player_commands#party]] join <party name> 
   
  Note: creating a party does not automatically make you a member, you still have to type '[[:player_commands#party]] join <party name>
  
  To see all of the options, visit [[:player_commands#party]].


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/guides:playing_crossfire?rev=1412487443
New Revision: http://wiki.metalforge.net/doku.php/guides:playing_crossfire

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