[Crossfire-wiki] [Crossfire DokuWiki] page changed: guides:playing_crossfire

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Date        : 2014/10/05 01:08
User        : saru
Edit Summary: Tidied up apply

@@ -48,42 +48,80 @@
  ==Shoot a Ranged Weapon==
  Apply the desired [[:guides:Equipment#Ranged Weapons]] (e.g. bows, wands etc), then check to see that the Range: slot in the status window indicates that item is "readied" (yes... you can have something applied but not readied). If its not ready, use either the plus or minus keys to rotate though all of the slots. Once readied, hold down the <shift> key followed by a movement key to fire the object in that direction. Alternatively, place the cursor in the view window, then hit the middle mouse button to fire.
  
  ==Cast a spell==
- In order to "cast" spells (either incantations or prayers), you must have the skills of wizardry (incantations) or praying (prayers). Possession of a "talisman" talismanor a "holy symbol" holy symbolwill also allow you to respectively cast incantations or prayers. You can only cast those spells you have learned. Issue the meta-command `cast <spell> to ready a spell in the Range: slot. To "fire" the spell, make a ranged attack. Note: if you don't have enough mana an incantation will fail. If you don't have enough grace a prayer may work. For more information concerning the magic system see chapter 4 (Magic).
+ [[:player_commands#cast]] - In order to "cast" spells (either incantations or prayers), you must have the skills of wizardry (incantations) or praying (prayers). Possession of a "talisman" or a "holy symbol" will also allow you to respectively cast incantations or prayers. You can only cast those spells you have learned. 
+ 
+   * '[[:player_commands#cast]] <spell> 
+ 
+ to ready a spell in the Range: slot. To "fire" the spell, make a ranged attack by holding shift and pressing the desired movement key. 
+ 
+ Note: if you don't have enough mana an incantation will fail. If you don't have enough grace a prayer may work. For more information concerning the magic system see the [[:guides:skills#wizardry]] guide.
  
  More about the combat system is in the [[:guides:skills]] guide section under [[:guides:skills#combat]].
+ 
+ [[:player_commands#Invoke]] - A useful way to quickly cast both incantations and prayers is via the invoke command. Invoke will instantly cast magic in the direction you're currently facing. Invoke can also replace cast and achieve the same effect.
+ 
+   * [[:player_commands#invoke]] <spell>
  
  ===Use a Skill===
- In order to use a skill, it must first be readied. You can ready any skill you have with the ready_skill command. Also, some skills will automatically be readied when you undertake certain actions. For example, if you run into a hostile monster with a wielded weapon the melee weapons skill is readied. A ready skill will show up in the stat window in the Range: slot. If a skill doesn't appear in the slot, rotate the range slot to check for the skill. When a skill is readied, the range slot will appear as "Skill: <skill>'' (otherwise it appears as "Skill: none") To use the skill, make a "ranged attack" (i.e. hit the same keys or mouse button as for firing a wand). 
+ [[:player_commands#Ready_skill]] - In order to use a skill, it must first be readied. A ready skill will show up in the stat window in the Range: slot. If a skill doesn't appear in the slot, rotate the range slot to check for the skill. When a skill is readied, the range slot will appear as "Skill: <skill>'' (otherwise it appears as "Skill: none") To use the skill, make a "ranged attack" (i.e. hit the same keys or mouse button as for firing a wand). You can ready any skill you have with 
+ 
+   * '[[:player_commands#ready_skill]] <skill>
+ 
+ [[:player_commands#Use_skill]] - This will instantly use the specified skill, such as smithery with:
+ 
+   * '[[:player_commands#use_skill]] smithery
+ 
+ Also, some skills will automatically be readied when you undertake certain actions. For example, if you run into a hostile monster with a wielded weapon the melee weapons skill is readied. 
  
  To learn more about the skills system see [[:guides:Skills]] guide.
  
- ===Applying stuff: wear armour, wield a weapon, eat, and so on===
- Most of the time, in order to manipulate or "apply" items you have to be holding them. Move the cursor over to the desired item in the inventory window. You will want to ensure you have weapons and armour equipped before [[:guides:skills#combat]] by applying them until a small A is shown next to the item.
+ ===Applying an item===
+ [[:player_commands#Apply]] - Most of the time, in order to manipulate or "apply" items you have to be holding them. Move the cursor over to the desired item in the inventory window. You will want to ensure you have weapons and armour equipped before [[:guides:skills#combat]] by applying them until a small A is shown next to the item. Alternatively you can use the apply command and specify the item you wish to equip such as a bow:
+ 
+   * [[:player_commands#Apply]] Bow
  
- FIXME Insert example image of applied item.
+ FIXME Insert example image of applied bow.
  
  By using the middle button on the mouse, you may toggle the status (i.e. between "applied" or "unapplied") of items. Note that some items when applied will be used up (they disappear from the inventory window). Examples of these kind of items include [[:guides:equipment#food]], [[:guides:equipment#potions]], and, [[:guides:equipment#scrolls]]. 
  
  ‘apply -a’ is “always apply”, if the object is already applied then nothing happens, otherwise it is applied. Similarly ‘apply -u’ is “always unapply”. This is can be useful for keybindings since there is no scripting language to check whether an object is applied or not.
  
  To learn more about the uses of various items see [[:guides:Equipment]] guide.
  
- ===Enter a building, boat, teleporter===
+ ===Applying a building, boat, teleporter===
  Move over on top of the desired structure. Then hit either middle mouse button while the cursor is on the icon of the structure in the look window, or hit the 'A' key to issue the [[:player_commands#apply]] command. If there is a way to get "inside" you will be taken there. If no link exists, you will get the message "the <structure> is closed." Some buildings have additional requirements to enter.
  
- ===Saving the game and ending the Crossfire session:===
+ === Applying a Bed to Reality or Saving the game and ending the Crossfire session===
  A special type of link is the Bed to Reality. To save your player at the end of your game session you must find a "Bed to reality" save bed, move your player over it and apply it ("A"). These beds can usually be found in the inns and taverns dotted around the maps (especially in cities). This prevents you just saving anywhere and forces you to finish what you are doing and return somewhere safe. The [[:player_commands#save]] command is to provide an emergency backup in case of a game crash. 
  
- <<insert guide for finding a bed of reality>>
+ FIXME <<insert guide for finding a bed of reality>>
  
  To learn more see [[:guides:Maps]] guide.
  
  ===Picking up items===
  To pickup items, move over the item, then either hit the "," key or move the cursor over to the look window, position it over the desired item and click the right mouse button. You will see the item appear in your inventory window. If you pick up too much stuff, you won't be able to see it all at once. Use the "<" and ">" keys to rotate through the inventory list. 
  
  In particular, learn not to drop things you don't want to. Some things are gone forever if you drop them onto the ground. You can use the command "help" to learn more about other commands. The ',' (comma) key also picks up objects below you. Another important key is the ' key, which tells your client that you're about to begin a text command. On some clients you can click in a window to type in a text command.
+ 
+ ===Examining and Identifying Items===
+ Examination means learning about some of the properties of an item. Many items are not what they seem and require closer examination to be sure. Some items are more powerful than normal but some items are cursed or even damned. 
+ To check if you have a magical item you must either:
+   - use the skill detect magic (e.g. '[[:player_commands#use_skill]] detect magic)
+   - use a scroll of detect magic (e.g. '[[:player_commands#Apply]] Scroll of detect magic)
+   - use a table of detect magic in a shop by paying the required fee
+ 
+ To make sure you don't have a cursed item you must either:
+   - use the skill sense curse (e.g. '[[:player_commands#use_skill]] sense curse)
+   - use a scroll of sense curse (e.g. '[[:player_commands#Apply]] Scroll of Sense Curse)
+   - use a table of sense curse in a shop by paying the required fee
+ 
+ Identification means a complete understanding of the properties of an item. If you have an item of interest and wish to understand all of its properties you must either:
+   - use a scroll of identify (e.g. '[[:player_commands#Apply]] Scroll of detect magic)
+   - use a table of identify in a shop by paying the required fee
+   - use an appropriate [[:guides:skills#crafting]] skill on the item
+   - cast identify (e.g. '[[:player_commands#invoke]] identify), note this is a relatively high level spell
  
  For more information see [[:guides:equipment]] guide.
  
  ====Conversation====
@@ -94,16 +132,15 @@
  
  ===Messages and Notices===
  There are many special items which can be found in Crossfire, of those shown below, the most important may be the signs.
  
- Signs: monument  rune of marking  sign - east  sign - west  sign Signs often have messages that might clue you in on quests and puzzles or even refer you to NPCs. It is your job as a player to make sure you read every sign to make sure you do not miss things.
- Handles and Buttons: button, big  button, small  handle  lever These items can often be manipulated to open up new areas of the map. In the case of handles, all a player must do is apply the handle. In the case of buttons, the player must move items over the button to "hold" it down. Some of the larger buttons may need very large items to be moved onto them, before they can be activated.
- Gates and locked doors: door  door door  guard gate  grate  grate  grate  iron gate  wall Gates are often tied to a handle or button and can only be opened by manipulating the the handle/button. Doors that are locked can either be smashed down by attacking the door, by using keys key  key which can be found throughout the game, or by picking the lock.
+   * //Signs//: monument  rune of marking  sign - east  sign - west  sign Signs often have messages that might clue you in on quests and puzzles or even refer you to NPCs. It is your job as a player to make sure you read every sign to make sure you do not miss things.
+   * //Handles and Buttons//: button, big  button, small  handle  lever These items can often be manipulated to open up new areas of the map. In the case of handles, all a player must do is apply the handle. In the case of buttons, the player must move items over the button to "hold" it down. Some of the larger buttons may need very large items to be moved onto them, before they can be activated.
+   * //Gates and locked doors//: door  door door  guard gate  grate  grate  grate  iron gate  wall Gates are often tied to a handle or button and can only be opened by manipulating the the handle/button. Doors that are locked can either be smashed down by attacking the door, by using keys key  key which can be found throughout the game, or by picking the lock.
  Pits: trap door Pits can be doorways to new areas of the map too, but be careful, for you could fall down into a pit full of ghosts or dragons and not be able to get back out!
  Break away walls: earthwall  hedge Are a common occurrence in Crossfire. These type of walls can be "destroyed" by attacking them. Thus, sometimes it may be worth a player's time to test the walls of a map for "secret doors."
- Fire walls: bullet wall  large bullet wall  lightning wall  speedwall Will shoot missiles (including bullets, lightning, etc.) at players. Some firewalls can be destroyed while others cannot.
- Spinners and Directors: spinner  director These odd items will change the direction of any item flying over them, such as missile weapons and spells.
- 
+   * //Fire walls//: bullet wall  large bullet wall  lightning wall  speedwall Will shoot missiles (including bullets, lightning, etc.) at players. Some firewalls can be destroyed while others cannot.
+   * //Spinners and Directors//: spinner  director These odd items will change the direction of any item flying over them, such as missile weapons and spells.
  
  ====Death --- the ultimate penalty?====
  Should your hit point total drop below 0 you will die. What happens next depends on how the game is compiled. If the NOT_PERMDEATH option is being used (this is the default) then your character (and all of his carried equipment at the instant of death) will appear in the last room the character applied a "bed of reality."
  
@@ -113,11 +150,11 @@
  
  ====Important commands====
  Some of the important commands to master follow. For a list of all commands visit [[:player_commands]]
  
-   * [[:player_commands|Meta-command (')]] - Any command listed by the use of help (? key) can be used by spelling it out after the meta-command is issued. For example, you can use the command say either by hitting the double-q (" key) or by issuing the command string 'say.
+ [[:player_commands|Meta-command (')]] - Any command listed by the use of help (? key) can be used by spelling it out after the meta-command is issued. For example, you can use the command say either by hitting the double-q (" key) or by issuing the command string 'say.
  
-   * [[:player_commands#Bind]] - You may bind any key with a complex command using the binding commands ('[[:player_commands#bind]] and '[[:player_commands#unbind]]). For example, you could bind the use of the meditation skill to the key "m." To do this first type:
+ [[:player_commands#Bind]] - You may bind any key with a complex command using the binding commands ('[[:player_commands#bind]] and '[[:player_commands#unbind]]). For example, you could bind the use of the meditation skill to the key "m." To do this first type:
  
    * '[[:player_commands#bind]] use_skill meditation 
  
  then press <return>. The game will then ask you for a key to bind the command to, you then hit m. You can also rebind this key to something else later if you wish too. Issue the command:
@@ -125,9 +162,9 @@
    * '[[:player_commands#unbind]]
  
  then press <return>. The game will then ask you for a key to unbind, you then hit m.
  
-   * [[:player_commands#Pick up]] - The command [[:player_commands#pickup]] allows you to change your pickup status. Ten different modes for pick up exist:
+ [[:player_commands#Pick up]] - The command [[:player_commands#pickup]] allows you to change your pickup status. Ten different modes for pick up exist:
  
    * Mode 1: Pick up one item
    * Mode 2: Pickup up one item and stop
    * Mode 3: Stop before picking up items
@@ -137,29 +174,23 @@
    * Mode 7: Pick up all coins and gems
    * Modes above 7: Pickup items with a value density greater than the pickup mode.
  
  Value density is value in gold/weight in kilograms. The value in gold is what the item is worth if you sold it in the shop. Gold coins have a value density of 66. Density 10 will pickup silver, gold, rings, wands, books, and scrolls. Artifacts are also picked up. Whenever you move over a pile of stuff your pickup mode controls if and what you collect. You can always pickup stuff using the pickup command (,) regardless of your current pickup mode.
- 
-   * [[:player_commands#Invoke]] - A useful way to quickly cast both incantations and prayers is via the invoke command. To use it effectively type:
- 
-   * [[:player_commands#bind]] [[:player_commands#invoke]] <spell> to any key.
- 
- Then, when that bound key is pressed, your character will cast that magic in the direction they're currently facing. Invoke can also replace cast and achieve the same effect.
- 
  
  ====Playing with other people====
  As a general rule, other Crossfire players will prefer to cooperate or at least leave each other alone. If you go about killing other player's characters you may not only risk their continued wrath, but the anger of the server administrator as well. Check out the house rules before you start slaying players.
  
  Useful multi-player commands
  Here are some useful [[:player_commands#commands for playing with other players:
  
-   * [[:player_commands#Shout]] - This meta-command will broadcast your message to every player currently logged in. The say command only sends messages to players who share your current map. Invoke this command just like 'say
+ [[:player_commands#Shout]] - This meta-command will broadcast your message to every player currently logged in. The say command only sends messages to players who share your current map. Invoke this command just like 'say
  
-   * [[:player_commands#who]] - This will give you a listing of all the current players and the maps they are on currently. Invoke this command as '[[:player_commands#who]].
+ [[:player_commands#who]] - This will give you a listing of all the current players and the maps they are on currently. Invoke this command as '[[:player_commands#who]].
  
-   * [[:player_commands#maps]] - This command can be a good way to find out where other players are.
+ [[:player_commands#maps]] - This command can be a good way to find out where other players are.
  
-   * [[:player_commands#tell]] - Will send your message only to the player indicated. It is invoked as: '[[:player_commands#tell]] <character name> <message string>.
+ [[:player_commands#tell]] - Will send your message only to the player indicated. It is invoked as: 
+   * '[[:player_commands#tell]] <character name> <message string>.
  
  ===The simple party system===
  If the SIMPLE_PARTY_SYSTEM has been enabled on your server you can use this to adventure with other players. All experience gained by members of the party is split equally, and in addition, party members are always peaceful towards each other. Here's 2 useful party commands:
  


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