[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:saru:balance

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Sat Oct 11 20:02:10 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/10/11 20:02
User        : saru
Edit Summary: added graph as an example of generic treasurelists

@@ -205,8 +205,9 @@
  ==Map specific==
  Map specific items are items that have been modified inside a map to grant new features (both positive and negative) to greatly enhance the speed and diversity of map making. These items present the biggest challenge in balance as they are more difficult to track. Some of these items should probably be 'god granted'. These items only vary by how map makers design them (no random variation)
    - specific map based items
    - specific monster drop
+ 
  
  
  
  
@@ -238,9 +239,17 @@
  |full scale mail | 8 | 8< = full scale mail<10 | 100% |
  |plate mail | 10 | 10< = plate mail<15 | 100% |
  |hauberk | 15 | 15< = hauberk <110 | 100% |
  
- We can now use a loaded (normal distribution) dice roll to calculate the probability for a specific item dropping.
+ We can now use a loaded (normal distribution) dice roll to calculate the probability for a specific item dropping. This for swords this might look something like:
+ 
+ {{user:saru:drop_distribution.gif|}}
+ 
+   - **The height of the distribution**- represents the likelihood of an item dropping, this is set by the existing monster treasurelists.
+   - **The width of the distribution** - is the standard deviation, in this example Orcs drop less variability of items than Goblins. This needs to be created.
+   - **The centre of the distribution** - is the mean and represents the most common items to drop, for orcs a rusty sword while skeletons will drop a lot more steel swords. This needs to be created.
+   - **The items distributed along "item level"** - represent increasing quality. Item level needs to be added to items that are to be included in the generic treasurelist, items with no level will be ignored.
+ 
  
  ===Example===
  A player kills a level 6 orc. The first item roll for treasure determines that the orc has successfully dropped an axe type item from the generic axe treasurelist. The new system would then roll to determine which type of axe from within the treasurelist it drops. The axe treasurelist might have 3 axes in it; a stone axe might be level 5, an axe might be level 8 and a Battle Axe might be level 15.  Using a normal distribution, the mean is the level of the object dropping the item, in this case a level 6 orc. The standard deviation (SD) is the variability of item drops. So for a SD of 4 the likelihoods would be:
  


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/user:saru:balance?rev=1412816911
New Revision: http://wiki.metalforge.net/doku.php/user:saru:balance

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