[CF-Devel] Crossfire's Speeds and weapons
Pertti Karppinen (OH6KTR)
pjka at cc.jyu.fi
Fri Dec 1 08:04:25 CST 2000
On Fri, Dec 01, 2000 at 10:32:38PM +1100,
dnh at hawthorn.csse.monash.edu.au
wrote:
>
>
* Change AC so that the displayer AC (in the client) is (AC - 20) x -1.
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This will then mean the overall Armour Class a player has is give as zero
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then increases as more AC is gained. Although I know it has been a
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tradition to have it going 20 then decreasing, I would like to make it so
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that all numbers are -> Bigger = Better. (On this theme we recently
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changed it so that higher values of hunger are better, it used to be that
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hunger -1 is good.. but this seemed alittle out of place).
AC has always been growing downwards, and it should remain so!
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able to wield even one heavy weapon due to extremely low str). Bows are
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two handed, and will ne ever be able to be wielded at the same time as a
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melee weapon. This idea still needs alot of work, im sure there are flaws
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in my logic which i need pointed out, but I hope you get my general drift.
Come on. In real life you cannot use both a shield an a bow, but that is
essential in a game like crossfire. Once You get the polished shield, You
never ever remove it :). Certainly not for firing slay dragon arrows at an
electric dragon, eh?
--
BSc. Pertti Karppinen <
pjka at iki.fi
> |'Bridge Players |
Systems Designer, University of Jyvaskyla, Finland | Do |
http://www.iki.fi/~pjka/
| Office : +358 14 260 2088 | It |
HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' |
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