On Fri, Dec 01, 2000 at 10:32:38PM +1100, dnh at hawthorn.csse.monash.edu.au wrote: > > * Change AC so that the displayer AC (in the client) is (AC - 20) x -1. > This will then mean the overall Armour Class a player has is give as zero > then increases as more AC is gained. Although I know it has been a > tradition to have it going 20 then decreasing, I would like to make it so > that all numbers are -> Bigger = Better. (On this theme we recently > changed it so that higher values of hunger are better, it used to be that > hunger -1 is good.. but this seemed alittle out of place). AC has always been growing downwards, and it should remain so! > able to wield even one heavy weapon due to extremely low str). Bows are > two handed, and will ne ever be able to be wielded at the same time as a > melee weapon. This idea still needs alot of work, im sure there are flaws > in my logic which i need pointed out, but I hope you get my general drift. Come on. In real life you cannot use both a shield an a bow, but that is essential in a game like crossfire. Once You get the polished shield, You never ever remove it :). Certainly not for firing slay dragon arrows at an electric dragon, eh? -- BSc. Pertti Karppinen < pjka at iki.fi > |'Bridge Players | Systems Designer, University of Jyvaskyla, Finland | Do | http://www.iki.fi/~pjka/ | Office : +358 14 260 2088 | It | HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' |