Armour Class discussion, was Re: [CF-Devel] Crossfire's Speeds
andweapons
Mark Wedel
mwedel at scruz.net
Fri Dec 1 21:33:19 CST 2000
Michael Toennies wrote:
>
>
Hi
>
>
Perhaps we should use the 3rd Edition changes.
>
>
ALso, for map design/monster calculation we can make some better balanced
>
maps and monsters, if the ac/wc calculated like downwards. Its always a good
>
idea to make things easier.
I don't think the change to wc/ac will make it any eaiser (or harder) to
balance monsters.
Granted, the client could make any appearance changes it wants. The problem is
I think that creates more confusion as the client display will tell you
something (for values it generates), but for information the server tells you
(like examining a monster or other areas), you would get opposite information.
While I agree that the positive system that AD&Dv3 uses is simpler for players,
I don't think that is an issue here - the program deals with all the rolls and
adjustments and whatever else.
To me, it is not hard to tell players that for ac and wc, lower is better.
I personally suggest we don't follow any game system 'exactly'. First, I don't
want to have to worry about any potential copyright issues. Second, we should
do what works best, which for a program can be quite different than a real life
system.
More information about the crossfire
mailing list