Armour Class discussion, was Re: [CF-Devel] Crossfire's Speeds andweapons
Michael Toennies
mtx93 at tzi.de
Fri Dec 1 12:36:28 CST 2000
Hi
Perhaps we should use the 3rd Edition changes.
ALso, for map design/monster calculation we can make some better balanced
maps and monsters, if the ac/wc calculated like downwards. Its always a good
idea to make things easier.
But when we do changes, i suggest to implement the 3rd AD&D rules exactly,
because iam also a old RPG guy and the AD&D rules are "the rules".
Also, I never get very happy with this THAC0 system
(i have some AD&D books here from before this times).
I find it always to complicate for a simple thing like armor and hit.
MichToen
>
Traditionally AC has has been calculated on the basis of 20, counting
>
downwards. However the current trend is going the opposite. AD&D 3rd
>
Edition starts at 10 and goes upward. This system is now the new standard
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for the D20 Open Gaming license as well. The reason is for simplicity,
>
all you have to remember is higher numbers are better. Like what DNH
>
suggests.
>
>
If AC needs to be renamed, then perhaps calling it Defense Rating or
>
Defense Class ?
>
>
Another note, if AC is changed to "bigger is better," would changes to the
>
WC (displayed in the client) need to be changed as well? Again, it goes
>
to the non-THAC0 system that 3rd edition now uses. If your WC + d20 is
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greater than opponents AC, then you hit.
>
>
Let the discussion continue =)
>
>
On Fri, 1 Dec 2000, Erik Gjertsen wrote:
>
>
> On Fri, 1 Dec 2000
dnh at hawthorn.csse.monash.edu.au
wrote:
>
>
>
> > * Change AC so that the displayer AC (in the client) is (AC -
>
20) x -1.
>
> > This will then mean the overall Armour Class a player has is
>
give as zero
>
> > then increases as more AC is gained. Although I know it has been a
>
> > tradition to have it going 20 then decreasing, I would like
>
to make it so
>
> > that all numbers are -> Bigger = Better. (On this theme we recently
>
> > changed it so that higher values of hunger are better, it
>
used to be that
>
> > hunger -1 is good.. but this seemed alittle out of place).
>
>
>
> I mostly agree on your proposals, but I don't like this one... Armour
>
> class has always been calculated with a basis of 20, counting downwards
>
> when adding armour. This is so in AD&D, this is also so for
>
most all RPGs
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> and MUDs.
>
>
>
> Call me conservative, but I'd really hate to see that change.
>
If you chose
>
> to do this, you should really call it something else, since AC
>
(or Armour
>
> Class) is a very old RPG term, and would confuse a lot of people if not
>
> used as it should be.
>
>
>
>
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