Hi Perhaps we should use the 3rd Edition changes. ALso, for map design/monster calculation we can make some better balanced maps and monsters, if the ac/wc calculated like downwards. Its always a good idea to make things easier. But when we do changes, i suggest to implement the 3rd AD&D rules exactly, because iam also a old RPG guy and the AD&D rules are "the rules". Also, I never get very happy with this THAC0 system (i have some AD&D books here from before this times). I find it always to complicate for a simple thing like armor and hit. MichToen > Traditionally AC has has been calculated on the basis of 20, counting > downwards. However the current trend is going the opposite. AD&D 3rd > Edition starts at 10 and goes upward. This system is now the new standard > for the D20 Open Gaming license as well. The reason is for simplicity, > all you have to remember is higher numbers are better. Like what DNH > suggests. > > If AC needs to be renamed, then perhaps calling it Defense Rating or > Defense Class ? > > Another note, if AC is changed to "bigger is better," would changes to the > WC (displayed in the client) need to be changed as well? Again, it goes > to the non-THAC0 system that 3rd edition now uses. If your WC + d20 is > greater than opponents AC, then you hit. > > Let the discussion continue =) > > On Fri, 1 Dec 2000, Erik Gjertsen wrote: > > > On Fri, 1 Dec 2000 dnh at hawthorn.csse.monash.edu.au wrote: > > > > > * Change AC so that the displayer AC (in the client) is (AC - > 20) x -1. > > > This will then mean the overall Armour Class a player has is > give as zero > > > then increases as more AC is gained. Although I know it has been a > > > tradition to have it going 20 then decreasing, I would like > to make it so > > > that all numbers are -> Bigger = Better. (On this theme we recently > > > changed it so that higher values of hunger are better, it > used to be that > > > hunger -1 is good.. but this seemed alittle out of place). > > > > I mostly agree on your proposals, but I don't like this one... Armour > > class has always been calculated with a basis of 20, counting downwards > > when adding armour. This is so in AD&D, this is also so for > most all RPGs > > and MUDs. > > > > Call me conservative, but I'd really hate to see that change. > If you chose > > to do this, you should really call it something else, since AC > (or Armour > > Class) is a very old RPG term, and would confuse a lot of people if not > > used as it should be. > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel >