[CF-Devel] Bows and shields
Mark Wedel
mwedel at scruz.net
Fri Dec 1 21:40:20 CST 2000
Peter Mardahl wrote:
>
"I'm gonna zap you with a magic lightning bolt! Oh yeah, and me, a
>
human being, is 100x tougher than that other human being over there,
>
because I'm level 20 and he's level 1! Oh, look at that dragon over there
>
breathing fire!"
>
I don't know how many people use it, but the CASTING_TIME time in config.h
In that case, spell casting was like you described a bow. Wait a few seconds
to cast that spell.
The simple fact is that crossfire is a fast paced game. If the game was slower
paced, then I could see additional realism in terms of equipping approriate
items and what not.
But if I'm running arround killing stuff, I don't want to have to unequip the
shield, equip bow, fire some more, etc.
One thing that may make bows more useful is something like a 'quiver of
unlimited arrows'. It would always create normal arrows on demand (when
equipped). This should be a fairly costly item (couple hundred pp?), but would
at least prevent the issue of having to haul around hundreds of arrows. Arrows
it creates could have 0 value, so you can't sell them.
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