> Also, the client should show the player the skill exp/level when changed > (same like the normal > exp and level). Also, the main PRs values. Fire, cold, acid, posion, elec, > magic, slow, paralyze, fear. I know it does the protections, as I coded that in. It will send also send draw_info messages to the client when the player gains skill levels. > Perhaps we should show them your attack types too? Player doesn't always know what these are (like if using an unidentified weapon). Granted, it may not be a lot to give away (for example, even with an unidentified weapon, it will adjust your other stats and get updated to the client).