http://bugzilla.real-time.com/show_bug.cgi?id=34 *** shadow/34 Mon Jul 24 14:39:16 2000 --- shadow/34.tmp.30612 Wed Dec 6 01:45:37 2000 *************** *** 3,10 **** Version: 0.95.6 Platform: PC OS/Version: Linux ! Status: NEW ! Resolution: Severity: normal Priority: P3 Component: X11 Client --- 3,10 ---- Version: 0.95.6 Platform: PC OS/Version: Linux ! Status: RESOLVED ! Resolution: FIXED Severity: normal Priority: P3 Component: X11 Client *************** *** 83,85 **** --- 83,94 ---- repeated assaults on random characters (the gate guard is a notable exception (;-)). However, with some caution, this one can be lived with/mostly avoided. + + ------- Additional Comments From mwedel at scruz.net 2000-12-06 01:45 ------- + Bug was actually in run code on server (I believe). At least my fix + for player speed not getting set to weapon_Speed unless actually attacking + an object fixed my really fast movement when leaving the gatehouse. + + I think client performance may contribute to the problem - client is so busy + trying to keep up with all the movement that this delays the client slightly + before it sends a response back to the server to say stop running.