Okay let me rephrase my previous email. I am not going to waste 4 or more weeks attempting to rewrite the whole code so a Q can wield two weapons, and some weapons are two handed. As I have previously stated I consider this a long term project and thus do not see a quick one night solution. After almost two weeks I am now told that basically all my ideas are worthless is not something which puts on in a particualarly good mood =|. As Mark has said, " So at this point, I think discussion is still good. I don't have a big problem with people not using shields - I've played some games where you can use two weapons (and not a shield), and it was certainly a choice on whether I wanted to do that or not." In every game I hgave played where multiple weapons have been able to be wielded (thinks of Diablo II), it is usually alot better to go with the shield. This was how I was planning to set it up, put enough negatives that it is much better to get that extra defense from the shield. "Swinging two swords around just ain't "realistic"!!!" Let me assure you Pete, that that is more than realistic. Barbarians were well reknowned for the ability to trample armies by running through equiped with 2! axes. While (And I have already said this) I plan to add code so that a certain weight level must be observed before a player can wield, the values I suggested were rough. If they are to high... we TAKE THEM DOWN!. How hard is that? To tell the truth I plan to just write the code and leave it, if people want to take advantage of it so be it, but the attack code is VERY poor and needs alot of catching up. It is just outdated now, I am sure it has fitted the purpose for along time, but it simply wasn't designed for the new and improved battle scenarios we now face. Concluding, Pete, I have alot of trouble understanding how you can go from wanting to remove caps, and taking out tables to declaring that something shouldn't be added because it will change the balance. I don't get upset by what you say, I welcome, and have welcomed all comment on this project. What I get upset about is your repeating of information I have already found solutions for, why is it so hard to comprehend balancing a few items? The majority of them should be okay anyway and it is the code that will balance it, not really the items... Again I have already said, please don't tell me the problems, I know them already, try and find SOLUTIONS. By all your problem finding it seems to me you are not being constructive rather dogmatic. Take this how you will, I don't enjoy one bit having stupid arguements about stupid things. This is the last message I send about this, please try and help me or at very least be constructive. Signing out dnh