> Okay let me rephrase my previous email. I am not going to waste 4 or more > weeks attempting to rewrite the whole code so a Q can wield two weapons, > and some weapons are two handed. As I have previously stated I consider And clean up the attack code, which you said is ugly and needs it. > After almost two weeks I am now told that basically all my ideas are > worthless is not something which puts on in a particualarly good mood =|. Please. Your email on the topic is dated Dec. 1. Andreas's reply was dated Dec. 5. Mine was Dec 6. I do not think we left you hanging for an unreasonable time after you put the idea up. Honestly, I thought the 2-weapons idea was a cool one at first, too. However, after Andi's mail, I saw the many downsides and difficulties of it, and I'd rather see these dealt with BEFORE we hack it into the code. Now, you say that we can restrict weapon use by weight. I do not like this idea, because it seems like I can always use an enhanced dagger or two and have quite an effective and abusive combination, better than could reasonably be expected with shields, or a dagger + taifu, which would double as a shield. The fact is that weapons in this game are much, much sexier than shields: they do damage, add stats, add protections, attunements, sometimes add ac/armour, sp++ and hp++, and slayings. Shields typically only add protections, ac, and armour, and occasionally a Cha stat. I simply can't imagine myself using a shield ever again if I can be using a Taifu of Valriel +3str +3dex +9 ac +10dam slaying demon weighing 1 unit instead. Unless I could find a shield which would do +3str +3dex and +9ac with a couple of protections: impossible currently. So, you say, let's make that shield possible, so everyone doesn't immediately forget about shields. Well, don't you see that either way, this adds a great deal to the power of the player? He can get more goodies. The balance of the game is... off.... I see your proposal as analogous to this: "Let's allow 2 rings on each hand if a player doesn't use an amulet." I just can't see anyone walking around with an amulet on after that: unless we make an amulet worth giving up two rings for. > As Mark has said, > " So at this point, I think discussion is still good. I don't have a big > problem with people not using shields - I've played some games where you > can use two weapons (and not a shield), and it was certainly a choice on > whether I wanted to do that or not." And I say to Mark, in those games, were weapons as sexy as they are in crossfire, compared to shields? > In every game I hgave played where multiple weapons have been able to be > wielded (thinks of Diablo II), it is usually alot better to go with the > shield. This was how I was planning to set it up, put enough negatives > that it is much better to get that extra defense from the shield. So basically no one ever used two weapons? Then if you follow this approach in Crossfire, then no one will use two weapons....except.... Q's. > "Swinging two swords around just ain't "realistic"!!!" > Let me assure you Pete, that that is more than realistic. Barbarians were Do I need to make the point again that arguing realism in crossfire is silly? > code so that a certain weight level must be observed before a player > can wield, the values I suggested were rough. If they are to high... we > TAKE THEM DOWN!. How hard is that? To tell the truth I plan to just write And my objection is that no matter how far you take them down, I can still find a combination of two weapons which will be superior to any shield/weapon combo: unless we inflate shields. But once we start inflating things, where do we stop? --> (Because of the choice of two weapons or weapon + inflated shield, monsters are weaker compared to players.... Let's inflate monsters... Oops, now spellcasting is disadvantaged. Let's enhance spells...) > Concluding, Pete, I have alot of trouble understanding how you can go from > wanting to remove caps, and taking out tables to declaring that something > shouldn't be added because it will change the balance. I don't get upset Let me explain. Removing caps on stats might lead a player to pick some stat to specialize in, increasing character diversity and fun. Allowing two weapons would lead everyone to using two weapons. Removing caps on levels and hp allows the game to be open ended, but leaves things in balance at low levels. Removing the cap on the number of weapons changes the relative balance of chars/monsters at every level. > What I get upset about is your repeating of information I have already > found solutions for, why is it so hard to comprehend balancing a few I have not found your solutions satisfactory. Mark's come up with some better solutions, such as setting a flag so that abusive combinations are not possible. However, any mapmaker can neglect to set a flag: I am not completely satisfied with this solution either. How about this? Two weapons are allowed if one of the weapons is COMPLETELY mundane. No special attacktypes. No protections, ac bonuses, attunements, magic+, or whatnot. I'd have no objection to that. Of course, people will completely stop using this second weapon once they have a nice shield. > By all your problem finding it seems to me you are not being constructive > rather dogmatic. Take this how you will, I don't enjoy one bit having Is objecting to change I see as destructive.... constructive? And there's some room for dogma in the world: "Evolution is the most credible theory of biology." "The earth revolves about the sun" "Balance is important in crossfire" "Doing less work is better than doing more work to achieve similar results." > items? The majority of them should be okay anyway and it is the code that > will balance it, not really the items... Again I have already said, please > don't tell me the problems, I know them already, try and find SOLUTIONS. Well, I HAVE proposed solutions. Before this email, I proposed: 1) Restrict two weapon use to Q's. and implicity: 2) Nip the problem in the bud by not doing all this work. Now I've added: 3) Allow only completely mundane second weapons. You've found my solutions about as satisfactory as I have found yours. Regards, PeterM