[CF-Devel] Re: Sorry

Jan Echternach echter at informatik.uni-rostock.de
Tue Dec 12 10:12:58 CST 2000


On Sun, Dec 10, 2000 at 08:36:10PM -0800, Peter Mardahl wrote:
>
     
      If some player comes up with a clever way to kill a monster and go
     
     >
     
      up 1/2 a level in one go, I think it is great.  If it doesn't require
     
     >
     
      much cleverness, then the monster was worth too much.
     
     
Players will often find an easier way to kill a monster than the map
creator expected.  One such monster is enough to gain half a level per
map reset - without doing anything worth that experience gain.  But I
have to admit that lowering the limit would only reduce the symptoms
and not cure the disease.

>
     
      But 1/2 level monsters are pretty rare and usually at the end of quests,
     
     >
     
      anyway:  a nice reward for doing the quest.
     
     
They are not that rare, and one such monster is already too much.  For
example, you can get several levels of agility experience and one level
of another experience type in the prison in Butakis with very little
difficulty, and even when you already have a high level.  Another
example is the demilich.  You can get to level 30 very quickly once
you're powerful enough to kill one demilich, there are also maps with
many demilichs on them.

But I must agree that lowering the limit would make a 1/2 level reward
at the end of a long quest impossible.  The only solution seems to be
keeping the 1/2 level limit, but changing the experience formula such
that there can be level 100 monsters that don't always give maximum
experience gains.

-- 
Jan

    
    


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