On Sun, Dec 10, 2000 at 08:36:10PM -0800, Peter Mardahl wrote: > If some player comes up with a clever way to kill a monster and go > up 1/2 a level in one go, I think it is great. If it doesn't require > much cleverness, then the monster was worth too much. Players will often find an easier way to kill a monster than the map creator expected. One such monster is enough to gain half a level per map reset - without doing anything worth that experience gain. But I have to admit that lowering the limit would only reduce the symptoms and not cure the disease. > But 1/2 level monsters are pretty rare and usually at the end of quests, > anyway: a nice reward for doing the quest. They are not that rare, and one such monster is already too much. For example, you can get several levels of agility experience and one level of another experience type in the prison in Butakis with very little difficulty, and even when you already have a high level. Another example is the demilich. You can get to level 30 very quickly once you're powerful enough to kill one demilich, there are also maps with many demilichs on them. But I must agree that lowering the limit would make a 1/2 level reward at the end of a long quest impossible. The only solution seems to be keeping the 1/2 level limit, but changing the experience formula such that there can be level 100 monsters that don't always give maximum experience gains. -- Jan