[CF-Devel] Re: Sorry
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Sun Dec 10 22:36:10 CST 2000
>
On Fri, Dec 08, 2000 at 11:38:47PM -0800, Mark Wedel wrote:
>
There's a general limit for gaining experience: At most half a level
>
per add_exp() call. In my opinion, this is still too high. I think it
>
could be reduced to 1/5 or 1/10 of a level. But this alone doesn't
>
help against very high level monsters. A player would still get the
>
maximum experience gain independant of his own level. He would just
>
need to kill the monster 5 or 10 times instead of 2 times to advance
>
one level.
I don't have any large problem with any of the other proposed changes
to the experience system. I do have a problem with this.
If some player comes up with a clever way to kill a monster and go
up 1/2 a level in one go, I think it is great. If it doesn't require
much cleverness, then the monster was worth too much.
But 1/2 level monsters are pretty rare and usually at the end of quests,
anyway: a nice reward for doing the quest.
PeterM
More information about the crossfire
mailing list