[CF-Devel] artifacts rebalanced (checked in CVS)
Andreas Vogl
andi.vogl at gmx.net
Sat Dec 16 20:12:49 CST 2000
Now that we have the new PR-system many artifacts needed some
adjustments. Since I want the whole game to "work", I made
up a scheme to balanced the artifacts as good as I can for now.
I consider this a "first shot". It is not at all meant to be
the perfect configuration. Everybody is welcomed to test the
current PR-system and propose better values here and there.
I took the chance to removed all those 100%-immunities except for
special attacktypes (drain, depletion, paralyze, confusion, etc).
In case someone is interested, here a list of the most important
artifacts as they are now (only resistances are listed, all without
armour except "defender" and "bracers of great prot."):
-----
wintermail: cold +90, poison -30
wdsm: fire +95, cold +30
midnight robe: magic +30, acid +75, ghosthit -100,
fire/cold/drain/slow/paralyze +20
dragonmail: fire +40
Pdragonmail: fire +50, elec +30
lava slasher: cold +75
tritend of sea mastery: confusion/paralyze +100, acid +50, drain -30
venomtooth: poison +80, ghosthit +30, fear +30
Chaos sword: magic/fire/cold/elec +30, acid +75, confusion -50
defender: (armour +50), drain +100
warrior's helmet: magic +30, fear +30
wizard hat: drain/slow/paralyze +30, fire/cold +15
oilskin cloak: acid +75 (the fake one: acid +30)
cloak of the underworld: acid +75, ghosthit +80,
drain/depletion +100, fire -5
cloak of darkness: acid +85, fire -30
cloak of magic resistance: magic +95
serpent cloak: poison +30
Dshield: drain +100, ghosthit +80, fire +30
dragon shield: fire +30
white dragon shield: fire +30, cold +30
eyeshield: magic +30
holy shield: drain +100, ghosthit +50
belzebub shield: depletion +100
ring of the elements: magic/fire/cold/elec/acid/poison +15
ring of elrond: drain/depletion +100, magic +30
ring of fire: fire +30 (rings of ice/storm just alike)
ring of acid: acid +30
bracers of great prot.: (armour +50)
Essence of Flame of dex.: fire +30
gauntlets of electric power: elec +30
girdle of the firegod: fire +30
-----
On the whole I have to say that I'm very pleased how well the new
PR-scheme is working already. There are no maps that are "undoably hard"
with the current scheme. Still, most seem much better balanced now.
No more: "walk in - gulp three potions - switch the brains out". =)
Andreas V.
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