Now that we have the new PR-system many artifacts needed some adjustments. Since I want the whole game to "work", I made up a scheme to balanced the artifacts as good as I can for now. I consider this a "first shot". It is not at all meant to be the perfect configuration. Everybody is welcomed to test the current PR-system and propose better values here and there. I took the chance to removed all those 100%-immunities except for special attacktypes (drain, depletion, paralyze, confusion, etc). In case someone is interested, here a list of the most important artifacts as they are now (only resistances are listed, all without armour except "defender" and "bracers of great prot."): ----- wintermail: cold +90, poison -30 wdsm: fire +95, cold +30 midnight robe: magic +30, acid +75, ghosthit -100, fire/cold/drain/slow/paralyze +20 dragonmail: fire +40 Pdragonmail: fire +50, elec +30 lava slasher: cold +75 tritend of sea mastery: confusion/paralyze +100, acid +50, drain -30 venomtooth: poison +80, ghosthit +30, fear +30 Chaos sword: magic/fire/cold/elec +30, acid +75, confusion -50 defender: (armour +50), drain +100 warrior's helmet: magic +30, fear +30 wizard hat: drain/slow/paralyze +30, fire/cold +15 oilskin cloak: acid +75 (the fake one: acid +30) cloak of the underworld: acid +75, ghosthit +80, drain/depletion +100, fire -5 cloak of darkness: acid +85, fire -30 cloak of magic resistance: magic +95 serpent cloak: poison +30 Dshield: drain +100, ghosthit +80, fire +30 dragon shield: fire +30 white dragon shield: fire +30, cold +30 eyeshield: magic +30 holy shield: drain +100, ghosthit +50 belzebub shield: depletion +100 ring of the elements: magic/fire/cold/elec/acid/poison +15 ring of elrond: drain/depletion +100, magic +30 ring of fire: fire +30 (rings of ice/storm just alike) ring of acid: acid +30 bracers of great prot.: (armour +50) Essence of Flame of dex.: fire +30 gauntlets of electric power: elec +30 girdle of the firegod: fire +30 ----- On the whole I have to say that I'm very pleased how well the new PR-scheme is working already. There are no maps that are "undoably hard" with the current scheme. Still, most seem much better balanced now. No more: "walk in - gulp three potions - switch the brains out". =) Andreas V.