[CF-Devel] Re: the spell of conflict
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Tue Dec 19 00:45:46 CST 2000
>
Obviously there are still "issues" regarding conflict. I am happy to see it
>
go in, but it will be very tricky to handle. With that in mind though, it
>
will defn bring Lythander up to pace. Perhaps a spell for >40 or something?
Well, assuming I've implemented the conflict spell correctly and
haven't missed any flags, I think it is harmless in its current form.
I've been trying it out:
1) In a room full of small trolls, ogres, and dark elves, it took
about a minute before anything started dying, and about 5 minutes
before 1/3 of the things had killed each other.
2) In the wyvern nest, a wyvern surrounded by 5 other wyverns
survived for 1.5 minutes before dying. After another 30 sec I
got bored and left.
3) Three red dragons fighting each other: there was one in the
middle getting attacked by two others. This one lasted about 3
minutes before dying.
4) I got no experience for any of these things
5) Monsters under conflict will attack YOU if you're in range.
Given all that stuff, I do NOT see conflict as too powerful a spell
*at all*. Mixes of monsters which are vulnerable to their own
spells kill themselves off anyway without conflict's help.
Regards,
PeterM
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