Hi I played some for testing the dx client and i find some exploits and bugs. Exploits: - Not allow non peaceful mode as default on servers There are to many chields out playing CF with 12-13. They like pk, because they try out the world. But this will mess up many people. Because the who command, you know where every one is. Simply run in the dungeon, wait for some fight the char doing and then attack. Even as level 20, a level 10 Qeutzal killed me as i stay there with 25 hp left. - Stealing Player can steal from players. We should remove this. One player simply create a thief, bring him in 1/2 hours to some level and then he run in every player in town and steal from him. He got alot of items, rings and values. You can't do anything against it when he blocks a doors. You can't attack him, etc. I know from Ultima Online how worse it is, to include true and playable player to player stealing in the game. We should remove it for 1.0 and then one should include a proper system (perhaps mark criminal, etc.) for a real thief system. - anti-magical in towns and "non-combat" areas Todays "using brainless magic in town" is, to drop on every tile a earth wall. It was an old discussion point: Don't let us allow magic in town. There are no fights, etc. So, we can avoid spell pking and abusings. Bugs: - Leaving ruins to water bug I try it out, if you play with many and run in/out of the ruins and in/out the magic shop there, you can force the bug. We should setup a server perhaps marks tavern and flood him with 3-4 players running like mad through all the maps. It should work. - Monsters targeting bug Some times, i run in a dungeon and the monsters lost track of me. No one using only physical attack run to me. Sometimes attacking work, most times not. Relogin works, then they attack again. I find this sometimes in pupland power plant, attacking the Oleg-Hai (ok, runnning away from him :). - Leprose Like i say, the leprose disease has a false face for the pieces falling to ground. blank.111.png.